MXS game devolopment

Post anything about MX Simulator here. Please. I'm begging you.
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Wilson
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MXS game devolopment

Post by Wilson »

Ok other members and JLV, there are some things that need to be discussed involving mxs.
Here is a convo i had with a friend of mine(He points out some great facts about this game that will insult a few people, but theres is meant to be no harm done):

sorry to say it, but he put out a somewhat shitty product (in many regards...not all) and expects the community to make it better
He made shitty tracks, wants the community to make him better ones, made shitty models, wants the community to make him better ones, made shitty skins, wants the community to make better ones
The community would grow if he'd listen to a lot of the MVA crowd and have 2 sets of physics that were fun. the hard oens that take 2 months to learn for the core crowd and a set that's easier but still has the scrub and whip for the guys that can't get down the hard as hell ones
the game's physics aren't great to 90% of the people because they aren't user friendly
the graphics suck
the models suck
and the stock tracks suck
that is why the game won't go anywhere
read motoboss's post in the Untamed Patch thread on mgf. he has some good points
i appreciate what he's trying to do, but he's "using" the community if youask me
i would be there in a heart beat making tracks if there was a friendlier version of physics
i don't have the time to learn physics that take 2 months to learn just so i can make a track
another way to get more ppl to the forums is get some tutorials going. when i went to make a track if it wasn't for you i would've been lost

you have to hold peoples hands to make a track, which is making alot of people not convert from mva to mxs.
We need to get organized as a community to make this game succede and pull more people to mxs. Right now we have more push factors than pull factors, JLV if you could just get a few more people to help you out with this game it would help so much. for example we need:
1 more coder, 2 track builders and 2 or 3 graphic artists, and a web developer.
And as far as payment just work something out with each of them, im sure a few people wouldnt mind helping you for free. but the more quality work that comes out the more people that are gonna see this game and are going to say wow that game looks badass, i wanna play it now.More people= more money=better game
If you could get these people to help we could get this game farther off the ground and start getting better releases from the community. As of now only about 30% of people are some what experienced in game moding. so that leaves that other 30% pressured to make good stuff for an other wise not so good game.

Just some food for thought, im pretty sure i hit the nail on the head.
ddmx
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Re: MXS game devolopment

Post by ddmx »

the idea about having people help with the game development is mint. after all, some of the modded physics for mva where user created. just think how fast updates could come out if more than one person was contributing. it has to be someone trustworthy though because i could see something like caffeine happening.

i would be happy to go through and update the models, i'm already almost done with one completely new one.

I think a few of us should pick a tutorial to do, set a deadline, and make it our goal to explain how to do it in depth with screenshots.
ex. Gordy - do one on making a track from the ground up
DJ - do one on skins
I'll make one on creating and importing custom objects
(these are just examples)

People need to know how to do this stuff. I'm excited about bringing this game to new levels, and i'll do whatever it takes to achieve that.

-read the banner-
Last edited by ddmx on Wed Jun 18, 2008 10:52 pm, edited 1 time in total.
Netdemon01
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Re: MXS game devolopment

Post by Netdemon01 »

I have one big question. When did jlv ever say he wanted the community to make him better models, tracks, ect? He isn't expecting the community to build him anything. That makes half of those points complete bs.
the game's physics aren't great to 90% of the people
I love when people pull percentages out of their ass and think they're anywhere near accurate. There are plenty of fast racers here that were able to learn the game and the physics. Your friend sounds like a whiney little kid that wants everything to be easy in life. 2 months practice to be good? It takes a few days is all.
#189

"This game will always be about pushing it right to the edge without going over .... to keep up with the top riders you will still have to be right on the edge of control." - jlv
ddmx
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Re: MXS game devolopment

Post by ddmx »

think about the casual gamer though. picks it up, races a few times (has to be on arcade), and they just ride around the track not scrubbing or whipping. they could play any other mx game for that. Not everyone dedicates hours on end to get to the point where they rail a corner and scrub the shit out of the triple. it is a mx simulator though? percentages are just a figure, you get the idea.
Pumaxcs
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Re: MXS game devolopment

Post by Pumaxcs »

it only took me a week 2 b doing under 1:10s on EP... and that was tuesday just learning about the game... a day of being pissed i culdnt turn... then 5 days of learning corner speed and scrubs
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Everytime you post something stupid, a baby gets punched in the face. Please be smart, for the children.
MXS Cares
jlv wrote: Thu Nov 05, 2020 1:09 am Pumaxcs would know better than I do.
ddmx
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Re: MXS game devolopment

Post by ddmx »

alot of people that are new stop at that day of being pissed cause they can't turn. they never get to the 5 days of practice.
Voutare
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Re: MXS game devolopment

Post by Voutare »

I would be happy to help out with making the game better. If JLV, or anyone for that matter wants anything done I'm happy to do it, as long as I can.


I'd love to make tracks for the game, and I believe that I have a game worthy track in the making. Gordy and WilsonATV has made some of the best tracks for this game, and if Thunder Valley, Dallas 08, and all the other great tracks by them were in the game, I'd say this would be a whole lot better.

I'd even help with revamping all the stock tracks, putting in objects and textures if you needed. Also, I'd get rid of some of the completely unrealistic ones, like Waterloo and Ridge Racers. I'd keep the realistic ones.


If people could make 3x as many banners that there currently are, I could make every track unique, and add a lot of visual appeal. You've probably seen the shots of my track, and Thunder Valley, and they both are very nice looking, and realistic looking too.
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DJ99X
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Re: MXS game devolopment

Post by DJ99X »

This retard you were talking to obviously doesn't realise how much time it takes to make a game. I'd much rather JLV handle all of the coding side of things and the community make bikes, models, and tracks if it means the game will grow quicker.

As for my contribution, I'll do a bit of photoshopping in the next month, I'll make some new skins, and I'll make some of those banners Voutare mentioned.
Voutare
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Re: MXS game devolopment

Post by Voutare »

And possibly a banner that will fit a track 25 radius wide track, that says OBEL Raceway on it...

Maybe?
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DJ99X
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Re: MXS game devolopment

Post by DJ99X »

Oh, you mean like one that goes across the track? Have you tried the ones in Gordy's tracks? Are they big enough? Cos that way I could just reskin it
Voutare
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Re: MXS game devolopment

Post by Voutare »

No, they should though. I'll check now.

EDIT: Yeah, it's the perfect size.
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DJ99X
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Re: MXS game devolopment

Post by DJ99X »

Ok then, I'll get working on that this arvo. I might even try and make a skin making tutorial as well
ddmx
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Re: MXS game devolopment

Post by ddmx »

i almost have my object tutorial done. just a little bit left.
Wilson
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Re: MXS game devolopment

Post by Wilson »

Well this thread didnt quite get the point i was trying to convey, but thats ok.

JLV,
What i say is in no way suppose to mean any type of harm to you or your game. I just think that 1 man cant do it all. I know you have gotten this game so far, and i know its your baby, but if you could just let some of us help you with some coding and visual stuff, and let you handle physics, that this game could really kick off. So that way only you are doing the physics, so you only have to worry about the base game, physics and making sure what we make is in the full game.

Forum ideas:
This forum is also really holding back MXS, i could only spend like 10 min. max on this forum. We need to have some more sections ie: Site suggestions, tuturials, skins, models, donation box on main page.
Just over all make this site look professional, instead of like a kid built it. Soon wakestyles website will be up and running and that will free up alot more space on your server. Which means you may be able to update these forums.

Im hoping that you will actually take theres ideas and use them somehow.
ddmx
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Re: MXS game devolopment

Post by ddmx »

I do agree that the forum is a little bit kiddie. it could stand to have a download section, well, basically all of the things you mentioned. i got the first tutorial up and running and i think it has everything you need to know, so that's a start.
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