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Re: 2022-01-14 snapshot

Posted: Mon Jan 17, 2022 7:12 pm
by sethypeety
When I use /toggledecals the normal maps stay (in and out of the editor) but become warped. Not game breaking by any means but very annoying since I use this function a lot.

Re: 2022-01-14 snapshot

Posted: Mon Jan 17, 2022 7:41 pm
by SethShirley44
TM_Infidel wrote: Mon Jan 17, 2022 11:40 am
dominicschofield wrote: Sat Jan 15, 2022 3:02 am New snapshot drops my frames by 50%. Changed all graphics settings to go for high fps, no change.
System: Radeon 590x (GTX 1660 equivalent), Ryzen 5 3600, 16 gb ram
Turn Vsync off in your GFX settings.
he doesn't have vsync on, from the 3-31 snapshot to this 1-14

Re: 2022-01-14 snapshot

Posted: Mon Jan 17, 2022 7:54 pm
by SethShirley44
so, the new snapshot i don't have any issues with on sx or sx demos, but on 90% of the outdoor demos ive loaded into to see how the new snapshot would be i get 90fps. I have the setting on 0 which is what was recommended. My Parts are i7-10700k and a rtx1660 super. i have medium resolution tracks with full remover obj also, but when i use the 2021-3-31 snapshot im still able to get consistent 125fps with the same gfx settings and everything.

Re: 2022-01-14 snapshot

Posted: Mon Jan 17, 2022 8:24 pm
by supercrosspig
I tried an outdoor demo on 2021 Redbud and when I'm faced one direction I get 125 frames and when Im faced the other direction I'm locked to 71 frames and the occasional stutter. I have terrain sync rate on 0. Ryzen 9 3900x and 2070 super.

Re: 2022-01-14 snapshot

Posted: Mon Jan 17, 2022 8:29 pm
by SethShirley44
supercrosspig wrote: Mon Jan 17, 2022 8:24 pm I tried an outdoor demo on 2021 Redbud and when I'm faced one direction I get 125 frames and when Im faced the other direction I'm locked to 71 frames and the occasional stutter. I have terrain sync rate on 0. Ryzen 9 3900x and 2070 super.
When loaded into some demos for a couple laps i was mainly locked at 91 fps or 111 fps.

Re: 2022-01-14 snapshot

Posted: Tue Jan 18, 2022 2:08 am
by jlv
sethypeety wrote: Mon Jan 17, 2022 7:12 pm When I use /toggledecals the normal maps stay (in and out of the editor) but become warped. Not game breaking by any means but very annoying since I use this function a lot.
Thanks for the report. I completely forgot about toggledecals when I was testing. Looks like it'll be an easy fix.

Re: 2022-01-14 snapshot

Posted: Tue Jan 18, 2022 2:12 am
by jlv
SethShirley44 wrote: Mon Jan 17, 2022 7:54 pm so, the new snapshot i don't have any issues with on sx or sx demos, but on 90% of the outdoor demos ive loaded into to see how the new snapshot would be i get 90fps. I have the setting on 0 which is what was recommended. My Parts are i7-10700k and a rtx1660 super. i have medium resolution tracks with full remover obj also, but when i use the 2021-3-31 snapshot im still able to get consistent 125fps with the same gfx settings and everything.
Can you post a specific demo? There's definitely stuff where the legacy GL stuff is faster than the new core stuff.

Re: 2022-01-14 snapshot

Posted: Tue Jan 18, 2022 2:24 am
by SethShirley44
jlv wrote: Tue Jan 18, 2022 2:12 am
SethShirley44 wrote: Mon Jan 17, 2022 7:54 pm so, the new snapshot i don't have any issues with on sx or sx demos, but on 90% of the outdoor demos ive loaded into to see how the new snapshot would be i get 90fps. I have the setting on 0 which is what was recommended. My Parts are i7-10700k and a rtx1660 super. i have medium resolution tracks with full remover obj also, but when i use the 2021-3-31 snapshot im still able to get consistent 125fps with the same gfx settings and everything.
Can you post a specific demo? There's definitely stuff where the legacy GL stuff is faster than the new core stuff.
https://drive.google.com/file/d/1NDP3Bh ... sp=sharing

Re: 2022-01-14 snapshot

Posted: Tue Jan 18, 2022 2:47 am
by jlv
SethShirley44 wrote: Tue Jan 18, 2022 2:24 am
jlv wrote: Tue Jan 18, 2022 2:12 am
SethShirley44 wrote: Mon Jan 17, 2022 7:54 pm so, the new snapshot i don't have any issues with on sx or sx demos, but on 90% of the outdoor demos ive loaded into to see how the new snapshot would be i get 90fps. I have the setting on 0 which is what was recommended. My Parts are i7-10700k and a rtx1660 super. i have medium resolution tracks with full remover obj also, but when i use the 2021-3-31 snapshot im still able to get consistent 125fps with the same gfx settings and everything.
Can you post a specific demo? There's definitely stuff where the legacy GL stuff is faster than the new core stuff.
https://drive.google.com/file/d/1NDP3Bh ... sp=sharing
Thanks for posting that. On my 2400G's integrated graphics using the Linux/Mesa driver it was around 70 FPS for 2021-03-31-1566 and not quite a solid 128 on the current version. Does the gap narrow if you turn ground geometric detail and ground texture levels to 0?

Re: 2022-01-14 snapshot

Posted: Tue Jan 18, 2022 7:40 am
by Ddavis
Do we need this snapshot to race Wednesday?

Re: 2022-01-14 snapshot

Posted: Tue Jan 18, 2022 8:13 am
by Wahlamt
Ddavis wrote: Tue Jan 18, 2022 7:40 am Do we need this snapshot to race Wednesday?
Shouldn't have to since no new version is specified.

Re: 2022-01-14 snapshot

Posted: Wed Jan 19, 2022 4:38 am
by dominicschofield
TM_Infidel wrote: Mon Jan 17, 2022 11:40 am
dominicschofield wrote: Sat Jan 15, 2022 3:02 am New snapshot drops my frames by 50%. Changed all graphics settings to go for high fps, no change.
System: Radeon 590x (GTX 1660 equivalent), Ryzen 5 3600, 16 gb ram
Turn Vsync off in your GFX settings.
Vsync was never one lol, first thing I turned off when I built the pc

Re: 2022-01-14 snapshot

Posted: Wed Jan 19, 2022 4:41 am
by dominicschofield
jlv wrote: Sun Jan 16, 2022 1:55 am
dominicschofield wrote: Sat Jan 15, 2022 3:02 am New snapshot drops my frames by 50%. Changed all graphics settings to go for high fps, no change.
System: Radeon 590x (GTX 1660 equivalent), Ryzen 5 3600, 16 gb ram
Is this vs the previous snapshot that switched to core OpenGL 3.1 or vs the older ones that used OpenGL 1.2+extensions? I know there's a performance problem with AMD cards on Windows with the new OpenGL code (i.e. since 2021-11-22). I was waiting on a new drive so I could install Windows on my AMD machine but I was already pretty deep into redoing the reshading code when it arrived. Going to investigate that now.

This is vs the most recent snapshot, 03/31. Not too sure about which version of OpenGL it was though. I've been trying a few different setups with my graphics card to see if there is anything I can do to fix it on my end, I'll let you know if I find anything!

Re: 2022-01-14 snapshot

Posted: Fri Jan 21, 2022 8:37 am
by Jaxon515
All the videos to update anpashots are outdated and i tried it and deleted program file for sim. (i got it back and didnt lose anything) Could someone help me out?

Re: 2022-01-14 snapshot

Posted: Sat Jan 22, 2022 7:41 pm
by sethypeety
Jaxon515 wrote: Fri Jan 21, 2022 8:37 am Could someone help me out?
1) Download the snapshot
2) rename the snapshot to mx
3) right click your mx simulator desktop shortcut and click open file location
4) place the snapshot in the mx simulator files

Note, it is a good idea to rename the old mx file something else to keep as a backup.

Hopefully this helps!