2022-11-03 snapshot (updated 2022-11-24)
Re: 2022-11-03 snapshot
Decal drop in the pipeline that's what I'm talking aboutjlv wrote: ↑Wed Nov 09, 2022 1:43 am I don't want to do the full pyramid since I'm planning on dynamically adding decals to show bike tracks and more textures will make that slower. The new code is more flexible though, so adding an option for the full pyramid would be easy enough.
Does it look OK to you if you set the terrain textures to 4096x4096? I know 4096x4096 is slow right now but it's going to get faster in future updates.
I have been using 4k textures with terrain textures set to 4096x4096 and it does look okay!
512X512 textures with terrain textures set to 4096
4096x4096 textures with terrain textures set to 4096
What is the current vram ceiling? There are quite abit of people running 8GB cards or more these days I think youll be able to add full pyramid back in eventually. Also I do like the idea to choose what works best for your system
Re: 2022-11-03 snapshot
It doesn't limit based on texture memory. If you run out you'll just get blank textures as the texture allocations fail. It's kind of a fuzzy limit since integrated graphics will use system memory if it goes over the preallocated video memory. But with the texture pyramid the detail is centered near the camera so size isn't a big issue. If you have the full pyramid each level covers 4x the area as the previous level but uses the same size texture. So even with a 4k track it'd only be 6 levels. With 4k textures that'd be under 1 GB.
The issue is actually rendering those textures. The big textures take a lot of fill rate especially if there are a lot of overlapping decals. Incremental updates will help with that by spreading it over more frames but it'll take more frames for the update to show if there are more levels. So I want to find a good balance between detail and update speed.
Anyway, I can definitely make it possible for the user to select which levels are skipped.
The issue is actually rendering those textures. The big textures take a lot of fill rate especially if there are a lot of overlapping decals. Incremental updates will help with that by spreading it over more frames but it'll take more frames for the update to show if there are more levels. So I want to find a good balance between detail and update speed.
Anyway, I can definitely make it possible for the user to select which levels are skipped.
Josh Vanderhoof
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jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Re: 2022-11-03 snapshot
Hey JLV I've been having one more issue with editing 4K tracks. Moving statues is fine but moving decals around is super laggy like not even 1 FPS. Is there some setting I could adjust to make that better?
Thanks!
Thanks!
-If you like riding my tracks please donate to the cause https://www.paypal.me/jgmtbike
-Thanks so much for all your support of my tracks.
-Thanks so much for all your support of my tracks.
Re: 2022-11-03 snapshot
This Is big for Mx Sim
Re: 2022-11-03 snapshot
Might help to turn down the terrain texture resolution.
Josh Vanderhoof
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Re: 2022-11-03 snapshot
Didnt really help...
All good I'm sure with future updates everything will get better
-If you like riding my tracks please donate to the cause https://www.paypal.me/jgmtbike
-Thanks so much for all your support of my tracks.
-Thanks so much for all your support of my tracks.
Re: 2022-11-03 snapshot
Adding a decal on top is going to get way faster. Moving a decal isn't going to get much faster although incremental rendering will at least let the game continue to run while it's working on it.
What GPU are you using?
Josh Vanderhoof
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Re: 2022-11-03 snapshot
I have a GeForce RTX 2070
-If you like riding my tracks please donate to the cause https://www.paypal.me/jgmtbike
-Thanks so much for all your support of my tracks.
-Thanks so much for all your support of my tracks.
Re: 2022-11-03 snapshot (updated 2022-11-24)
Fixed some bugs. Didn't think it deserved a new post so I just added it to this one.
Josh Vanderhoof
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jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
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jlv@mxsimulator.com
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Re: 2022-11-03 snapshot (updated 2022-11-24)
Hi jlv, apologies if this isn't the appropriate place to post this.
After this snapshot update, on high detail settings I am getting a strange feeling lag when I didn't before. I don't think it's frame drop, but feels like frame timing maybe? Not quite sure how to describe it. It feels like frame drop but isn't showing frame drop in the fps counter. Looks like very short frame skips. I can probably provide a recording if necessary. I'm on a 3070 with a R7 5700G. Any idea what I should try to change?
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Re: 2022-11-03 snapshot (updated 2022-11-24)
sorry for double post,
I also am noticing that the terrain is rendering differently, and it appears that terrain is rendering blurry until I am basically on top of it. I haven't changed any settings so I'm not sure why the terrain is appearing differently as well.
I also am noticing that the terrain is rendering differently, and it appears that terrain is rendering blurry until I am basically on top of it. I haven't changed any settings so I'm not sure why the terrain is appearing differently as well.
Re: 2022-11-03 snapshot (updated 2022-11-24)
Use higher resolution for the terrain. I'm hoping 4096x4096 will be playable once I have incremental texture rendering going, but for now try 1024x1024.Worldeater wrote: ↑Sat Nov 26, 2022 12:13 am sorry for double post,
I also am noticing that the terrain is rendering differently, and it appears that terrain is rendering blurry until I am basically on top of it. I haven't changed any settings so I'm not sure why the terrain is appearing differently as well.
Josh Vanderhoof
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
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- Posts: 133
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Re: 2022-11-03 snapshot (updated 2022-11-24)
This works great, thanks for the help.jlv wrote: ↑Sat Nov 26, 2022 1:14 amUse higher resolution for the terrain. I'm hoping 4096x4096 will be playable once I have incremental texture rendering going, but for now try 1024x1024.Worldeater wrote: ↑Sat Nov 26, 2022 12:13 am sorry for double post,
I also am noticing that the terrain is rendering differently, and it appears that terrain is rendering blurry until I am basically on top of it. I haven't changed any settings so I'm not sure why the terrain is appearing differently as well.
Re: 2022-11-03 snapshot (updated 2022-11-24)
carter botu to make his 24 hr day n night race