Replace mx.exe or mxbin with one of the above files. The default location for mx.exe should be "C:\Program Files (x86)\MX Simulator". Please note that the ".exe" extension is hidden in Windows so the file will just show as an application named "mx". I'd keep a backup of the originals since these aren't well tested.
Re: 2025-03-26 snapshot
Posted: Fri Mar 28, 2025 1:24 am
by sethypeety
Good to FINALLY have a fix for this, what exactly was causing the crash? Did it even have anything to do with the tread marks?
Re: 2025-03-26 snapshot
Posted: Fri Mar 28, 2025 2:39 am
by jlv
sethypeety wrote: ↑Fri Mar 28, 2025 1:24 am
Good to FINALLY have a fix for this, what exactly was causing the crash? Did it even have anything to do with the tread marks?
The bug was actually triggered when you move the first/lowest decal to a new sector and then delete it.
The game keeps a map of which decals are in which grid sector for the terrain so it can easily draw the decals for a particular sector without drawing the whole list. So when you move a decal, it has to remove it from the sectors occupied by the previous position and add it to the sectors for the new position.
Also, when you delete a decal, it has to renumber everything in the map to reflect that. So if decal 3 is deleted, decal 4 becomes 3, 5 becomes 4 etc.
The bug was that when it removed it from the map, it used the new position instead of the old position, which left references to the decal in the wrong sectors. When you move the first decal, there are references to index 0 that shouldn't be there. When you delete it, it renumbers everything in the map and since there are unexpected 0s in the map, they get renumbered to -1. Later on it tries to build a vertex buffer using that invalid index and crashes.
Re: 2025-03-26 snapshot
Posted: Mon Apr 07, 2025 7:52 pm
by Zooted
Are we ever going to get a meaningful update?
Re: 2025-03-26 snapshot
Posted: Wed Apr 09, 2025 2:48 am
by jlv
Zooted wrote: ↑Mon Apr 07, 2025 7:52 pm
Are we ever going to get a meaningful update?
Sorry! I know it's been slow lately.
Re: 2025-03-26 snapshot
Posted: Wed Apr 09, 2025 3:03 am
by reddead422
jlv wrote: ↑Wed Apr 09, 2025 2:48 am
Sorry! I know it's been slow lately.
it's okay sweet pookie, we love you and thank you for all you have already done for this community! Excited for that lighting update too
Re: 2025-03-26 snapshot
Posted: Thu Apr 10, 2025 5:07 pm
by sethypeety
Wait, how is fixing a bug often preventing track builders from building tracks not worthwhile?
Re: 2025-03-26 snapshot
Posted: Thu Apr 10, 2025 7:56 pm
by Zooted
sethypeety wrote: ↑Thu Apr 10, 2025 5:07 pm
Wait, how is fixing a bug often preventing track builders from building tracks not worthwhile?
Is it not possible to use a different snapshot as a workaround?
Re: 2025-03-26 snapshot
Posted: Sun Apr 13, 2025 8:06 pm
by sethypeety
Zooted wrote: ↑Thu Apr 10, 2025 7:56 pm
Is it not possible to use a different snapshot as a workaround?
You could, however if I'm not mistaken it's been a problem since the tread marks were added (which was multiple multiple ago) and if we got a title update before it got fixed you would have to build tracks on an outdated snapshot on an outdated version of the game. So while meaningless to most people it's good to fix these bugs rather than have us work around them.
Zooted wrote: ↑Mon Apr 07, 2025 7:52 pm
Are we ever going to get a meaningful update?
Sorry! I know it's been slow lately.
anychance we will get dynos again? I know its not that important but been around since 2015, so been a part of a few. Didn't know if you had plans of it or not
Re: 2025-03-26 snapshot
Posted: Sat Apr 19, 2025 8:17 pm
by VUSTTOS
What do you think about the new Motocross The Game, JLV?
Re: 2025-03-26 snapshot
Posted: Sun Apr 20, 2025 2:41 am
by jlv
It looks impressive!
Re: 2025-03-26 snapshot
Posted: Mon Apr 21, 2025 8:02 pm
by MX4EVER
jlv wrote: ↑Sun Apr 20, 2025 2:41 amIt looks impressive!