Seeing as we are heading into SX season, perhaps an SX track comp? They are much easier to make than MX tracks, so I'm sure we would get a good turnout.
Congrats yFMX, you truly deserved this win. Pretty sure we all have a model track of what ours should look like from here on out. Way to push the boundaries.
Congrats to yfmx and everyone who submitted a track. All in good clean fun.
DJ wrote:Seeing as we are heading into SX season, perhaps an SX track comp? They are much easier to make than MX tracks, so I'm sure we would get a good turnout.
I think its about time we have a SX only contest. We have never done one before. It would definitely be a good time to do it. That way if we are gonna do the AMA SX series the same way we did last year we won't be encroaching on it too much. I think if we were to wait until after the ama season we wouldn't get as big of a turnout. Everyone would be sorta burnt out and ready for outdoors.
R.I.P. Jacob Nash #241 PSN-chrismri463 xfire--cmarona463
I'm glad I finally won a track contest! Thanks to everyone who voted for me.
Checkerz448 wrote:Congrats yFMX, you truly deserved this win. Pretty sure we all have a model track of what ours should look like from here on out. Way to push the boundaries.
Thanks! It means a lot coming from you. Congrats to you and DJ and also Pinnedtowin for 2nd and 3rd. It was pretty close actually!
I must say im pretty embassared with my track lol... I didn't make anything for the contest i just used something i had laying on my hd pretty finished! Although i love pretty much every track! The contest track has improved a lot and im lot of happy because of it , i hope it keep going on this way
I must say i didn't like yfmxs displacent map but i can't say it was a bad track , everthing was perfect and fun! I dont need even say anything about the looking of that piece of art. Every track was so much fun. I wish alabama had more realistic jumps it would be such great track.
Congrats everyone and thanks for all the hard work!
You deserve this 1stpalce yFMX so do everybody
Mbutler183 wrote:I remember when we had to play mva instead of mxs, what a load of shit that was.
Thank's to all the entrants, every track had it's own uniqueness to it. Congrats to yFMX, your track is truly a work of art. Like factory, the disp is maybe not that fun, but that doesn't stop it from being extremely well put together and polished.
i liked yFMx´s track a lot, the disp map was preemo, seems to suit my style, i´ll be sure to get on the next track competition for sure!
congratulations to everyone, you guys did a great job!
congrats to yzmxer, you did a great job for your first track
with other textures, more objects and some polish would have been a sick track
Massacre ftw!
the human stupidity and the universe are unlimited, and im not totally sure about the universe...
Out of all the tracks voutare, I liked your disp the most, which is actually credited to Southwick. But the rolling bumps I thought were really fun, as well with Millville. I like being able to time/jump through the rollers and develope a flow off of that.
ddmx wrote:Out of all the tracks voutare, I liked your disp the most, which is actually credited to Southwick. But the rolling bumps I thought were really fun, as well with Millville. I like being able to time/jump through the rollers and develope a flow off of that.
I was thinking before it started that Southwick isn't really a very good MXS track. When you look at the layout, there are zero jumps (sure, a few awkward tabletop thingys, and a scrubable single, but not a single double.) I think the highest you ever get on the entire track is probably 4 feet off the ground. It's not a MXS style track. I had to really work to try to get a good feel going on the track, where it's not dominated by big jumps and hard sections.
Either way, I think it's fun, and 4th isn't bad considering the lack of stuff everyone wants in a videogame. (fun jump sections, technical stuff, etc.)