Self explanatory. Tech 10 boot model and skin overlay for it. I tried to get it as close to the stock skin as possible but it has obvious differences in the curvatures.
Looks a little chucky compared to the rest of the leg, nontheless, it still looks great. I was a little skeptic when i saw the uv map for it, but everything turned out fine (except for the inside of the boots for previously released skins)
that was my biggest fear. oh well. i'll have to keep updating the body one piece at a time to make it look uniform. That boot is completely to scale so it's just the rest of the body that's a twig. Hopefully some skinners can make do with the overlay until i can pump out some different skins for it.
well i put in program files one and then thought duh... so i put it in the local appdata and still didnt work... yes i took it out of the folder all of it
Everytime you post something stupid, a baby gets punched in the face. Please be smart, for the children.
MXS Cares
jlv wrote: ↑Thu Nov 05, 2020 1:09 am
Pumaxcs would know better than I do.
and btw i read the readme i did what you said but the skin overlay obviously isnt as self explainatory as you thought cause i still have the model but no skin(so basiclly nothings changed since my first post)
Everytime you post something stupid, a baby gets punched in the face. Please be smart, for the children.
MXS Cares
jlv wrote: ↑Thu Nov 05, 2020 1:09 am
Pumaxcs would know better than I do.