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French Designers Community
Posted: Sun Jan 06, 2008 12:01 am
by Xanax
Posted: Sun Jan 06, 2008 9:18 pm
by floypp
ça serait super, déjà que ton mod supermot était bien sur gp500 mais là je pense que ça peut être réellement prennant
Posted: Mon Jan 07, 2008 12:20 pm
by DankeKTM21
hey can you put mx tires on it????
Posted: Mon Jan 07, 2008 11:10 pm
by JC
hi all
Last sunday i tried to put a new model of bike in mxs but it doesn't work:(
i follow somes explain by Jlv but no result.
I see in the zzzz.saf there are for example:
-crf250.ppm(the texture)
-crf250_fork_lower.jm
-crf250_fork_upper.jm
-crf250_frame.jm ( the body)
-crf250_front_plate.jm
-crf250_side_plates.jm
-crf250_swingarm.jm
i created all the parts but i'm not sure if it's good because there isn't a file with all the 3dmodel bike (like in gp500)
If someone can explain me how to do it, it will be cool thx

Posted: Tue Jan 08, 2008 3:39 am
by jlv
Could you post one of those .jm files somewhere? I'll have a look at it if you do.
Posted: Tue Jan 08, 2008 10:29 am
by Xanax
hey i realise a model too with the same hierarchy and i can't see in the game

have you a limit for the polygon?
Posted: Tue Jan 08, 2008 4:08 pm
by JC
i try again today and it work.
Now i should to understand how put the model in 3dsmax to have a good align in the game because for the moment i should move the model like frame for example and after look how it is in the game etc ... hard
i prepare a bike and tomorrow(i hope) i put screen here
Posted: Wed Jan 09, 2008 10:02 am
by JC
hi

i should maybe to put off the fork, to Modify setting of textures to have more luminosity.
@ jlv : -i see there is 2 files front_wheel.jm and rear_wheel.jm so we can t modify it also but if we modify this it change wheel of all of bike ? that's right ?
-i have a problem with front plates and sides plates idon't know how it work !!!

Posted: Wed Jan 09, 2008 4:20 pm
by rewrew421
Hello, i was just wondering(since i cant model) if we could just use the MVA models for MCM in this game. That way we could just use our skins from MCM correct?
Posted: Wed Jan 09, 2008 6:44 pm
by JC
rewrew421 wrote:Hello, i was just wondering(since i cant model) if we could just use the MVA models for MCM in this game. That way we could just use our skins from MCM correct?
hi rewrew i think it's possible.
if we can to extract model of MCM all is possible

Posted: Wed Jan 09, 2008 7:46 pm
by rewrew421
http://www.motocrossgamingforums.com/in ... wtopic=709
i like metals models but im sure we would have to get his permission first.

Posted: Wed Jan 09, 2008 10:47 pm
by jlv
JC wrote:-i have a problem with front plates and sides plates idon't know how it work !!!

They should be the same as the number plates on the bike model, only spaced away from the bike slightly and with texture coords that map the entire texture over the plate.
Posted: Thu Jan 10, 2008 4:04 pm
by JC
jlv wrote:They should be the same as the number plates on the bike model, only spaced away from the bike slightly and with texture coords that map the entire texture over the plate.
ok
i have a new question

what is the setting of texture (materiel) in 3dsmax to see the skin, in game, with more luminosity ? because i have put a bike with a skin white and in game it's grey

Posted: Thu Jan 10, 2008 11:12 pm
by jlv
In Blender, make sure the specular color is set to 1,1,1. The other settings that are exported are degree of specularity and Ray Mirror.
Re: French Designers Community
Posted: Mon Jun 02, 2008 3:45 am
by Xanax