Rules - No back and forth movements (that means you Enzopersson, you smart ass). Accidental ones are ok, unless they assist you somehow.
-No gate changes
Nice! So DJ this is your track so you probably set the benchmark for the rest of us. What kind of lap times are needed to be set to be competitive for the lead? I can run a 2minute flat pretty consistently but I feel a few places that could be made up time. I also can't figure out how to rail the berm fast enough to clear the huge uphill triple Clearing that would easily shave two seconds off my lap since I always case it and bounce akwardly.
#189
"This game will always be about pushing it right to the edge without going over .... to keep up with the top riders you will still have to be right on the edge of control." - jlv
After I make my tracks, I generally don't ride them often, if ever (like Mount Eagleclaw). You get sick of them after riding them so much, trying getting everything right. Mittocs or DannyBoy will clean this one up.
Netdemon01 wrote:Nice! So DJ this is your track so you probably set the benchmark for the rest of us. What kind of lap times are needed to be set to be competitive for the lead? I can run a 2minute flat pretty consistently but I feel a few places that could be made up time. I also can't figure out how to rail the berm fast enough to clear the huge uphill triple Clearing that would easily shave two seconds off my lap since I always case it and bounce akwardly.
I'd say that gearing,preloading and suspension settings will get you to jump it.
Press alt+F4 before you leave the ground hmm, let me change that to "preload" just sit down and then sit up just before you leave the ground, like seatbouncing.