Arcade Physics help

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#596_QBRS
Posts: 18
Joined: Sat Jan 22, 2011 7:41 pm
Team: Privateer

Arcade Physics help

Post by #596_QBRS »

Ive been trying to ride without arcade physics on for a long time but i just cant seem to not fall. or go out of control... i need help
Cory976
Posts: 15
Joined: Sun Oct 31, 2010 10:18 pm

Re: Arcade Physics help

Post by Cory976 »

ME TOO ! I want to race online NOW, but dont have time to learn with arcade physics turned off. I wish someone would hold an Arcade Physics series.
ShackAttack12
Posts: 3131
Joined: Fri May 09, 2008 1:51 am
Location: San Diego, CA

Re: Arcade Physics help

Post by ShackAttack12 »

I dont understand how people find arcade mode enjoyable.....

Honestly, its fricken retardedly stupid.

Turn arcade off, run like 80 stability until you think you can lower it, and lower it in 5-10 increments. Don't try to go blazing fast all over the place, just try to be smooth and try not to crash.
ShackAttack12
| 2010 Supercross Champ | 2011 Supercross Champ | 2019 Supercross Champ |
#596_QBRS
Posts: 18
Joined: Sat Jan 22, 2011 7:41 pm
Team: Privateer

Re: Arcade Physics help

Post by #596_QBRS »

ALright cool.....what stability do you race on right now??
mackan25
Crushed Dissenter
Posts: 673
Joined: Sat Feb 19, 2011 4:13 pm
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Location: Sweden

Re: Arcade Physics help

Post by mackan25 »

PLEASE HELP ME!!

I'm kinda new to mxs and i kinda suck... LOL:)
but in every jump with arcade mode off my front end dips like hell.. even with full throttel and leaning backwords
what should i do?
magnusson
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Re: Arcade Physics help

Post by magnusson »

http://mxsimulator.com wrote: About MX Simulator

MX Simulator features the ultimate in motocross gaming physics. Unlike most other MX games, you actually lean into turns and throttle, clutch and shift like on a real bike. Real life actions such as wheelies, endoes, whips, swaps, slides and high-sides happen naturally from the physics of the game in real time, without the use of canned motion capture effects. This game actually feels like riding.
your probably leaning backwards in the air you have to possession the rider before the jump, jump how you jump in real life, dont cut the throttle when your about to hit the air stay on the throttle until the rear wheel is of the lip.
vurbmoto wrote: - Kevin Windham is still a BOSS
My Release's on PureMXS
Magnus42
Posts: 706
Joined: Fri Jan 28, 2011 9:31 pm
Location: Norway

Re: Arcade Physics help

Post by Magnus42 »

turn rider mass distubution to 0.50 :)
Motoboss
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Re: Arcade Physics help

Post by Motoboss »

All it takes is finding the right set up that best suits your style ..
There are some great setups in here-

http://mxsimulator.com/benchracing3/vie ... f=1&t=4273
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Servatis
Posts: 1103
Joined: Tue Aug 18, 2009 5:10 pm
Location: The Netherlands

Re: Arcade Physics help

Post by Servatis »

Motoboss wrote:All it takes is finding the right set up that best suits your style ..
There are some great setups in here-

http://mxsimulator.com/benchracing3/vie ... f=1&t=4273
correction.. all it takes is patience... I rode with stock settings for almost half a year.
it's verymuch possible to ride with them, you just need to be willing to put the time in.

kids these days don't have time anymore
MXS Garage 0.9 download here

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