help with controller

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karlwb
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help with controller

Post by karlwb »

i have a microsoft sidewinder precision pro joystick,i can programme all the buttons and the joystick movement but it doesnt recognise the slider,which i'd like to use for throttle,anyone know a solution to get the game to recognise it? would be real nice to have graduated throttle instead of on/off,i could map it to the stick for the same effect but i can't get on with that.
enzopersson
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Re: help with controller

Post by enzopersson »

i dont know enything about that, but i do know post that in off topic or help channel.

peace and i hope it works out
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jlv
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Re: help with controller

Post by jlv »

How does the slider work? Does it have a return spring or does it hold its position?

If it doesn't have a return spring you might try starting with it in a few different positions, since the game will ignore axes that look way off center.
jbob23
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Re: help with controller

Post by jbob23 »

not to jack this guys thread...but...

does anyone else that uses a 360 controller notice how u can never not have the rider turning one way or another...like its really sensitive??..because when i let go completely of the thumbstick (like let it return back to the center) the game shows that it is still jus barely leaning one direction. like a tiny fraction. its relly annoying in replay mode. i cant get the camera to stay still lol..its not enough to bother at all when racing tho
mace-x
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Re: help with controller

Post by mace-x »

jbob23 wrote:not to jack this guys thread...but...

does anyone else that uses a 360 controller notice how u can never not have the rider turning one way or another...like its really sensitive??..because when i let go completely of the thumbstick (like let it return back to the center) the game shows that it is still jus barely leaning one direction. like a tiny fraction. its relly annoying in replay mode. i cant get the camera to stay still lol..its not enough to bother at all when racing tho
yes, that´s true, its so sensitive......
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wakestyle21
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Re: help with controller

Post by wakestyle21 »

yeah it would be nice if JLV could add deadzone calibration in the controls section.
Voutare
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Re: help with controller

Post by Voutare »

That's not possible for deadzones.


You need to download some new Xbox drivers. XBCD I think, is what they are called. I don't use them though, they screw up everything for me.

it also allows you to use each trigger seperately, which helps a lot.
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wakestyle21
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Re: help with controller

Post by wakestyle21 »

umm...it is definately possible for JLV to program a calibration for deadzones. I think I tried to get that program but it was for xp only.
Voutare
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Re: help with controller

Post by Voutare »

No it's not. Deadzones don't work like that. It's the controllers drivers that control it. The only reason you see deadzones adjusting in games is because it runs though the controllers drivers. If there aren't any drivers, you can't adjust ingame.
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INVADEtheLINE
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Re: help with controller

Post by INVADEtheLINE »

wakestyle21 wrote:umm...it is definitely possible for JLV to program a calibration for deadzones. I think I tried to get that program but it was for xp only.

XPadder works pretty well, but I don't know of many others with deadzone calibration.
I think you can run XBCD in Compatibility Mode and it'll work fine.
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Re: help with controller

Post by jlv »

You can put a deadzone in now but it requires some config file editing. On the line that defines the control axis (e.g. "throttle_key=(0,1)joystickaxis1"), the two numbers in parenthesis are the range of the axis. If you increase the first number you will get a dead zone.
wakestyle21
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Re: help with controller

Post by wakestyle21 »

What was that Voutare?
Voutare wrote:No it's not. Deadzones don't work like that. It's the controllers drivers that control it. The only reason you see deadzones adjusting in games is because it runs though the controllers drivers. If there aren't any drivers, you can't adjust ingame.
jlv wrote:You can put a deadzone in now but it requires some config file editing. On the line that defines the control axis (e.g. "throttle_key=(0,1)joystickaxis1"), the two numbers in parenthesis are the range of the axis. If you increase the first number you will get a dead zone.
Voutare
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Re: help with controller

Post by Voutare »

Hmm. Guess this is one of those things that I thought I knew quite a bit about.

Every other game I've played people said that deadzones couldn't be edited within the game. :/
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INVADEtheLINE
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Re: help with controller

Post by INVADEtheLINE »

Voutare wrote:Hmm. Guess this is one of those things that I thought I knew quite a bit about.

Every other game I've played people said that deadzones couldn't be edited within the game. :/
Yeah exactly, unless it's set up in the game.
Kinda like you can't adjust the volume in the game, unless it's set up to adjust in the game.
Same concept.
wakestyle21
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Re: help with controller

Post by wakestyle21 »

yeah from the limited experience I have with video game programming its pretty easy. you just make it so it does the action in a certain range. so instead of checking if the analog input is from 0 to 1 you check from .1 to 1.
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