What's upcoming...
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checkerz
- Posts: 8791
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- Team: RaGe Factory
What's upcoming...
Please feel free to move this if there is a better spot for it.
Just curious if you are willing to share your immediate priority list, as far as, what are the updates to expect for the next 6 months or so.
Obviously, finalizing some stuff with the sounds is high on the list with that recent update, and 450s are somewhere in the future rumor has it, but what other items are on the horizon sooner rather than later.
Second, is there anything myself, or anyone from the community can help you take on in any way?
Thanks again for all the hard work and continued support to make MXS better and better day after day.
Just curious if you are willing to share your immediate priority list, as far as, what are the updates to expect for the next 6 months or so.
Obviously, finalizing some stuff with the sounds is high on the list with that recent update, and 450s are somewhere in the future rumor has it, but what other items are on the horizon sooner rather than later.
Second, is there anything myself, or anyone from the community can help you take on in any way?
Thanks again for all the hard work and continued support to make MXS better and better day after day.
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Jones221
- Posts: 5262
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- Team: Trump
- Location: California
Re: What's upcoming...
http://mxsimulator.com/benchracing3/vie ... 29#p231391
There was a wet spot in my pants after reading that topic.
There was a wet spot in my pants after reading that topic.
only one to win something real from the game!
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Yamahaman95
- Posts: 1469
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- Team: Jesus
- Location: st.louis MO
Re: What's upcoming...
i have noticed some moistness aswellJones221 wrote:http://mxsimulator.com/benchracing3/vie ... 29#p231391
There was a wet spot in my pants after reading that topic.
Tiller Crocker wrote:Look at those handlebar guards
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jlv
- Site Admin
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- Contact:
Re: What's upcoming...
Right now I'm writing a software decal renderer so the game can run on drivers with buggy FBO and CopyTexSubImage support. Not a sexy feature but it will save me hours every week that would have otherwise been spent helping people upgrade their drivers.
After that I'll probably try to even out the sound samples a little and then release 1.5.
After 1.5, here's my wishlist. This the order I'd prefer but if I'm short on time it might change.
terrain shaders, dynamic shadows
HDR effects
250's and 450f's
Javascript scripting via Spidermonkey
compression for animated textures, maybe Ogg Theora
I'm not sure how much of that will be done before the SX season starts but that's what I'd really like to have before then.
As far as helping, I really do appreciate what yzmxer does here. He saves me tons of time by answering questions in the help forum. If it weren't for all of the email and private messages I'd be able to get so much more done.
After that I'll probably try to even out the sound samples a little and then release 1.5.
After 1.5, here's my wishlist. This the order I'd prefer but if I'm short on time it might change.
terrain shaders, dynamic shadows
HDR effects
250's and 450f's
Javascript scripting via Spidermonkey
compression for animated textures, maybe Ogg Theora
I'm not sure how much of that will be done before the SX season starts but that's what I'd really like to have before then.
As far as helping, I really do appreciate what yzmxer does here. He saves me tons of time by answering questions in the help forum. If it weren't for all of the email and private messages I'd be able to get so much more done.
Josh Vanderhoof
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
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MXJProductions
- Posts: 3880
- Joined: Fri Feb 05, 2010 1:26 pm
- Team: MXJP
- Location: Bushnell, Florida.
Re: What's upcoming...
jlv wrote:Right now I'm writing a software decal renderer so the game can run on drivers with buggy FBO and CopyTexSubImage support. Not a sexy feature but it will save me hours every week that would have otherwise been spent helping people upgrade their drivers.
After that I'll probably try to even out the sound samples a little and then release 1.5.
After 1.5, here's my wishlist. This the order I'd prefer but if I'm short on time it might change.
terrain shaders, dynamic shadows
HDR effects
250's and 450f's
Javascript scripting via Spidermonkey
compression for animated textures, maybe Ogg Theora
I'm not sure how much of that will be done before the SX season starts but that's what I'd really like to have before then.
As far as helping, I really do appreciate what yzmxer does here. He saves me tons of time by answering questions in the help forum. If it weren't for all of the email and private messages I'd be able to get so much more done.
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jlv
- Site Admin
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Re: What's upcoming...
If I even get half of that done it will be a miracle...
Josh Vanderhoof
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
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ShackAttack12
- Posts: 3131
- Joined: Fri May 09, 2008 1:51 am
- Location: San Diego, CA
Re: What's upcoming...
I'd really like to have a 20 lap class for Supercross 2012jlv wrote:If I even get half of that done it will be a miracle...
And the rest of that sounds epic
ShackAttack12
| 2010 Supercross Champ | 2011 Supercross Champ | 2019 Supercross Champ |
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MX196
- Posts: 2263
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- Team: Privateer
Re: What's upcoming...
ShackAttack12 wrote:I'd really like to have a 20 lap class for Supercross 2012![]()
I think we all would.
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Mittocs
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- Location: Parker, CO
Re: What's upcoming...
That's because yzed is a badass, he is good people. Maybe create a help desk and hand choose a few people that are willing to answer question's to help you out bitjlv wrote: As far as helping, I really do appreciate what yzmxer does here. He saves me tons of time by answering questions in the help forum. If it weren't for all of the email and private messages I'd be able to get so much more done.
TEAM VITAMIN WATER YAMAHA
MX SIMULATOR - IN MOTION
http://www.youtube.com/watch?v=I5NKNqRy-G0&hd=1 <--- WATCH IT!
MX SIMULATOR - IN MOTION
http://www.youtube.com/watch?v=I5NKNqRy-G0&hd=1 <--- WATCH IT!
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Pumaxcs
- Posts: 13227
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- Location: Western, Kentucky
Re: What's upcoming...
Make sure you put DJ on that list. I hear he loves answering peoples questions.
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jlv
- Site Admin
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Re: What's upcoming...
He actually does. They just have to be intelligent questions. DJ's almost like my interpreter here sometimes!
Josh Vanderhoof
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
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DJ99X
- Posts: 15524
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Re: What's upcoming...
Spot on. I try not to answer the same question twice 
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DJ99X
- Posts: 15524
- Joined: Tue Jan 15, 2008 11:36 am
- Location: Land Down Under
Re: What's upcoming...
Oh, and


The javascripting. Is that for external mods? And if I can recall, weren't you planning on making an external track creator using Javascript?jlv wrote: terrain shaders, dynamic shadows
HDR effects
250's and 450f's
Javascript scripting via Spidermonkey
compression for animated textures, maybe Ogg Theora
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Mikey
- Posts: 7018
- Joined: Sat Nov 08, 2008 1:27 am
- Location: Melbourne
- Contact:
Re: What's upcoming...
This is now the start of my new MXS quest, mission, adventure, crusade, hunt, journey, voyage and pursuit.
Jay El Vee the mayn mairn.
Jay El Vee the mayn mairn.
My photography work
www.mikeowenphotographer.com
www.mikeowenphotographer.com
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patrickadizzle
- Posts: 110
- Joined: Sun Jun 26, 2011 12:25 am
- Team: Privateer
Re: What's upcoming...
I love that you are still working on this game JLV, really makes the 40 feel well spent.
Just curious, I see you have a planned list of things you want to do, and I was wondering if we were ever going to see a way to move the player rider left and right?
I feel like this should be the key focus for this game, because right now it is so true to it's name in everything besides that part. I feel like the game could be so much better if you could lean to the left and right in combination with front and forward.
Of course I don't know how to program, but I figured I'd ask.
Just curious, I see you have a planned list of things you want to do, and I was wondering if we were ever going to see a way to move the player rider left and right?
I feel like this should be the key focus for this game, because right now it is so true to it's name in everything besides that part. I feel like the game could be so much better if you could lean to the left and right in combination with front and forward.
Of course I don't know how to program, but I figured I'd ask.
Accomplishments: Nothing, but i almost win all races in 00, 01, 02, 03


