Track Files Explained

wheels1758
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Re: Track Files Explained

Post by wheels1758 »

jlv wrote:Try parking right before gate 26 and not touching it. The flag should stay on until you touch gate 26.
Yea, thats what we did. I parked right before timing gate 26. He rode up to the flagger and couldn't see it waving. I toggle spy'd him at the same time and could see the flagger waving.
wheels1758
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Re: Track Files Explained

Post by wheels1758 »

wheels1758 wrote:
jlv wrote:Try parking right before gate 26 and not touching it. The flag should stay on until you touch gate 26.
Yea, thats what we did. I parked right before timing gate 26. He rode up to the flagger and couldn't see it waving. I toggle spy'd him at the same time and could see the flagger waving.
I just tested it in the 03 server and the same thing happened. I crashed, spec'd another rider, he couldnt see the flag waving, I could. Weird.
jlv
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Re: Track Files Explained

Post by jlv »

Are you saying it's changing depending on which rider you're following?
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Re: Track Files Explained

Post by jlv »

I just looked at it some more and I think it's completely broken for online riders and has been for a while now. I'll have it fixed in a moment.
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BRYAN17
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Re: Track Files Explained

Post by BRYAN17 »

I have this line in my terrain.hf file 10 1.000000 0.029557 160.635468 im trying to get a higher resolution of my track , ex. highpoint , hangtown, greenvalley, but when i go to open up my track in-game a little sentence comes up sying bad shading demensions (1025 x 1025) any help
Image
haggqvist
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Re: Track Files Explained

Post by haggqvist »

You need to change the resolution of shading.ppm and shadingx2.ppm in your trackfolder to match the resolution in the terrain.hf and your terrain.png, i.e. to 2049x2049.
Just open them in some image editing software and change the image size.
Image
BRYAN17
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Re: Track Files Explained

Post by BRYAN17 »

Thanks haggvist .. appricieate the help man !
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ct596
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Re: Track Files Explained

Post by ct596 »

Don't really know where to post to this but this is what happens when I try to put a doghouse/bobcat into my track.
This is the code:
[611.509583 0.000000 1164.312378] -2.595937 @TrainingFacility/statue/gp.bale.3.jm @TrainingFacility/statue/gp.bale.white.png @TrainingFacility/statue/gp.bale.shp
[618.384583 0.000000 1158.687378] -2.207303 @TrainingFacility/statue/gp.bale.3.jm @TrainingFacility/statue/gp.bale.white.png @TrainingFacility/statue/gp.bale.shp
[620.259583 0.000000 1152.437378] -1.504215 @TrainingFacility/statue/gp.bale.3.jm @TrainingFacility/statue/gp.bale.white.png @TrainingFacility/statue/gp.bale.shp
[614.842957 0.000000 1147.645630] -0.580759 @TrainingFacility/statue/gp.bale.3.jm @TrainingFacility/statue/gp.bale.white.png @TrainingFacility/statue/gp.bale.shp
[605.209961 0.000000 1142.704956] -0.154998 @TrainingFacility/statue/gp.bale.3.jm @TrainingFacility/statue/gp.bale.white.png @TrainingFacility/statue/gp.bale.shp
[594.308716 0.000000 1141.231812] 0.000000 @TrainingFacility/statue/gp.bale.3.jm @TrainingFacility/statue/gp.bale.white.png @TrainingFacility/statue/gp.bale.shp
[581.934326 0.000000 1141.526367] 0.000000 @TrainingFacility/statue/gp.bale.3.jm @TrainingFacility/statue/gp.bale.white.png @TrainingFacility/statue/gp.bale.shp
[566.908325 0.000000 1141.231812] 0.000000 @TrainingFacility/statue/gp.bale.3.jm @TrainingFacility/statue/gp.bale.white.png @TrainingFacility/statue/gp.bale.shp
[600.908325 0.000000 1145.231812] 0.000000 @TrainingFacility/statue/bobcat.jm @TrainingFacility/statue/bobcat.png
[560.908325 0.000000 1149.231812] 0.000000 @TrainingFacility/statue/doghouse.jm @TrainingFacility/statue/doghouse.png
Then when I go into game it comes up with this:
Image
acid.
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Re: Track Files Explained

Post by acid. »

You need to put a space then "null" on the end of this line

Code: Select all

Yours
[560.908325 0.000000 1149.231812] 0.000000 @TrainingFacility/statue/doghouse.jm @TrainingFacility/statue/doghouse.png
How it should be
[560.908325 0.000000 1149.231812] 0.000000 @TrainingFacility/statue/doghouse.jm @TrainingFacility/statue/doghouse.png null
"The only way of finding the limits of the possible is by going beyond them into the impossible"
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ct596
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Re: Track Files Explained

Post by ct596 »

Now anything below those lines, the statues dont show.
acid.
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Re: Track Files Explained

Post by acid. »

Sorry, what i wrote wasn't very clear.

Replace this line:

Code: Select all

[560.908325 0.000000 1149.231812] 0.000000 @TrainingFacility/statue/doghouse.jm @TrainingFacility/statue/doghouse.png 
With this one:

Code: Select all

[560.908325 0.000000 1149.231812] 0.000000 @TrainingFacility/statue/doghouse.jm @TrainingFacility/statue/doghouse.png null
How i figured that out was, with the picture you provided it said "Missing .SHP file, and it gave the co-ordinates, so i found the line with those co-ordinates and put "null" on the end. You only need "null" when it doesn't have a .SHP file (collision file).

I hope this is a bit clearer.

Acid.
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mxsim123
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Re: Track Files Explained

Post by mxsim123 »

im getting the same thing but with the shp. file, all the codes are right, and the i have the correct files in my folder, but it comes up with the same thing.
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mxsim123
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Re: Track Files Explained

Post by mxsim123 »

^^ its with dj's redbull arch
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MR.M
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Re: Track Files Explained

Post by MR.M »

How do you name the tracks with space with working decals?
jlv
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Re: Track Files Explained

Post by jlv »

You don't. Give the track folder a name with no spaces or weird characters. Then make a file named "desc" with the descriptive name of the track.
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