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Re: Track Files Explained

Posted: Thu Oct 14, 2010 11:06 pm
by mulishatroop88
my decals wont show up in the editor? have the files names right and the texs in the track folder what is going on?

Re: Track Files Explained

Posted: Fri Oct 15, 2010 2:34 am
by yzmxer608
What's the line look like?

Re: Track Files Explained

Posted: Fri Oct 15, 2010 7:06 am
by mulishatroop88
[15.000000 0.000000 2035.000000] 80.000000 1.000000 @deeppitmx/dpdurt.png
[25.000000 0.000000 2035.000000] 48.000000 1.000000 @deeppitmx/dpdurt2.png
[35.000000 0.000000 2035.000000] 81.000000 1.000000 @deeppitmx/dpdurt3.png
[45.000000 0.000000 2035.000000] 81.000000 1.000000 @deeppitmx/dpdurt4.png
[55.000000 0.000000 2035.000000] 69.000000 1.000000 @deeppitmx/dpgrass.png
[65.000000 0.000000 2035.000000] 69.000000 1.000000 @deeppitmx/dpdurt6.png
[75.000000 0.000000 2035.000000] 51.000000 1.000000 @deeppitmx/dpdurt7.png
[85.000000 0.000000 2035.000000] 5.900000 0.500000 @deeppitmx/dpmud.png
[95.000000 0.000000 2035.000000] 5.900000 0.500000 @deeppitmx/dprock.png
[105.000000 0.000000 2035.000000] 5.900000 0.500000 @deeppitmx/dprock2.png

tracks called deeppitmx just like that no spaces.
all the decals are named exactly how they are on here. i dont know im lost now

Re: Track Files Explained

Posted: Fri Oct 15, 2010 7:07 am
by DJ99X
Remove the y co-ordinates (ie all those 0's in the middle)

Re: Track Files Explained

Posted: Fri Oct 15, 2010 11:29 pm
by mulishatroop88
it didnt work their still not showing up.

Re: Track Files Explained

Posted: Sat Oct 16, 2010 12:13 am
by DJ99X
Well you did it wrong then...

Re: Track Files Explained

Posted: Mon Oct 18, 2010 10:53 pm
by DJD
I'm using a water plane for a track im working on, i enter the line in the statues file and the water shows up in the editor, but when i save the track and exit, it disappears.

Not sure what is happening.

Re: Track Files Explained

Posted: Sun Nov 28, 2010 1:28 pm
by mxsim123
how do i delete start gates, i only want about 10 for my track

Re: Track Files Explained

Posted: Mon Nov 29, 2010 5:33 pm
by Garasaki
mxsim123 wrote:how do i delete start gates, i only want about 10 for my track
When you create the startgates by entering the coordinates, each set of coordinates equals a start gate.

Just delete the startgate coordinate groups you want to eliminate.

DJD, it sort of sounds like you have the states source file or texture file pathed incorrectly.

Re: Track Files Explained

Posted: Thu Oct 13, 2011 5:01 pm
by wheels1758
DJ99X wrote:1 2 -1 -1 (The timing gates the flagger waves for. Can handle 4 gates. -1 is used if you want less than 4 gates)
Would this particular flagger wave for any crash between gates 1-2 and 2-3, 0-1 and 1-2, or is there some other way that this works? I know they don't only flag when someone crashes inside the timing gate!

Re: Track Files Explained

Posted: Fri Oct 14, 2011 2:10 am
by jlv
It would wave for any rider who crashes when gate 1 or 2 is the next in their sequence.

Re: Track Files Explained

Posted: Sun Nov 20, 2011 9:51 pm
by wheels1758
jlv wrote:It would wave for any rider who crashes when gate 1 or 2 is the next in their sequence.

So JLV,

I put some flaggers on a track. Set them up basically the same as the stock flaggers.

Code: Select all

[288.554169 -0.500000 276.478851]
3 1
26 -1 -1 -1
@*secret_track_name*/flagger_files/tripLight_green.png
@*secret_track_name*/flagger_files/tripLight_flash.seq
Unfortunately, while playing online with Chex it seems the lights would only flash for me when I was down, and only flash for chris when he was down. Any idea what may be causing this?

Re: Track Files Explained

Posted: Mon Nov 21, 2011 6:01 am
by jlv
It looks OK to me. Do the regular flaggers work? Maybe I added a new bug somewhere.

Re: Track Files Explained

Posted: Mon Nov 21, 2011 6:35 am
by wheels1758
jlv wrote:It looks OK to me. Do the regular flaggers work? Maybe I added a new bug somewhere.
The regular flaggers work on the stock tracks.

I just put one of the regular flaggers on the track next to the triple, set it for timing gate 26. It still exhibits that same behavior :( When I crash, I can see that the flagger is waving, but chex can not. When he crashes, he can see the flagger waving, I can not.

Re: Track Files Explained

Posted: Mon Nov 21, 2011 6:45 am
by jlv
Try parking right before gate 26 and not touching it. The flag should stay on until you touch gate 26.