Page 1 of 2

Whoop Tutorial

Posted: Sat May 12, 2012 5:17 pm
by JT43
i have been practicing to make whoops. I finaly found a good rule to follow and i thought i would share it with you. this is what i do:
1.create a new gradient and go onto gradient edit
2. change the segment type to "curve"
3. zoom in so you can see the smaller squares.
4. place your first marker 3 1/2 small squares along and half a square up.
5. place your second marker another 3 1/2 small squares along but no squares up. it should look like a small hill and your whoop should take up 7 small squares altogether
6.repeat the process to create your full set of whoops
7. smooth over at a strentgh of 0.50
8.ride the whoops

hope this helps

Re: Whoop Tutorial

Posted: Wed Jul 25, 2012 4:30 am
by skyline
I love you. You will get a shoutout in all of my future tracks. :DDDDD

"Thanks to JT43 for the whoops. Check him out he makes great tracks. :)"

Putting this in my signature as I type. ^^^^^^^

Re: Whoop Tutorial

Posted: Wed Jul 25, 2012 6:24 am
by Boblob801
^^This won't always work.
Those squares (Pixels) Don't take scale into account.

Re: Whoop Tutorial

Posted: Wed Jul 25, 2012 9:01 am
by JT43
worked for every track ive done

Re: Whoop Tutorial

Posted: Wed Jul 25, 2012 10:36 am
by Boblob801
And you probably use the same scale for every track??
It will be different for a lot of people, you cant base tracks off of pixel count.

Re: Whoop Tutorial

Posted: Wed Jul 25, 2012 11:03 am
by JT43
if your not happy with it dont use it

Re: Whoop Tutorial

Posted: Wed Jul 25, 2012 8:04 pm
by Boblob801
I wasn't planing on it.
Just thought I note that down for you just in-case.

Re: Whoop Tutorial

Posted: Wed Jul 25, 2012 9:06 pm
by skyline
Boblob801 wrote:I wasn't planing on it.
Just thought I note that down for you just in-case.
Just incase someone makes the whoops and doesn't test it, right? lol They'll figure it out on their own. pointless comments galore :D

Re: Whoop Tutorial

Posted: Wed Jul 25, 2012 10:55 pm
by JT43
Just incase what?

Re: Whoop Tutorial

Posted: Thu Jul 26, 2012 12:15 am
by Boblob801
I see no point in continuing this conversation.
There are various scaling elements that need to be taken into place.
While it is a given that they need to be tested there is a chance they can be off by a fair amount
making it difficult to adjust.
But as I stated there is no point in me attempting to inform you on this as its clearly a swing and a miss.
No hard feelings

Re: Whoop Tutorial

Posted: Thu Jul 26, 2012 8:43 am
by JT43
i do see a point in continuing the conversation because i disagree with you. its not a swing and a miss because it does work, and i dont see why your trying your best to make me look like a fool

Re: Whoop Tutorial

Posted: Thu Jul 26, 2012 10:31 pm
by Boblob801
Yeah it will work to an extent.
The swing and a miss was not directed at your idea but the fact that
the point I'm attempting to get across to you isn't going any were......
How about this, we agree that it would be a good if not awesome idea for new people to use
this so long as there using the standard blank track folder.
But a bad idea for anyone looking to edit there .hf file.
Sound good? k, kwl bye.

Re: Whoop Tutorial

Posted: Thu Jul 26, 2012 10:34 pm
by Phathry25

Re: Whoop Tutorial

Posted: Fri Jul 27, 2012 12:09 pm
by JT43
@phatry. this is for begginers and i didnt know about then when i first started making tracks so not every begginer will be abble to use that link you just posted. @boblob801, i dont think begginers will be editing their .hf file.

Re: Whoop Tutorial

Posted: Fri Jul 27, 2012 6:24 pm
by yzmxer608
All you do is enter the coordinates of where you want the whoops to start and end, then the number of whoops you want :?. Not hard to use at all.