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tileinfo info
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- Posts: 6614
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- Location: Charleston, SC
Re: tileinfo info
JLV, what are your thoughts on a tileinfo for the metal start pad grates that they will be using irl now? Could I get you to come up with something for that? ![Very Happy :D](./images/smilies/icon_biggrin.gif)
![Very Happy :D](./images/smilies/icon_biggrin.gif)
Re: tileinfo info
Hole shot devices? I know there was a debate over this in the suggestion box but my idea is that we could use the holeshot device to just get over the gate. If we were to use a super grippy tile for the gates then everyone would just wheelie. So adding some sort of compression would just help stop the wheelies.barrington314 wrote:JLV, what are your thoughts on a tileinfo for the metal start pad grates that they will be using irl now? Could I get you to come up with something for that?
![Image](https://i.imgur.com/FyWuOD9.png)
Re: tileinfo info
IIRC it's a wire mesh start pad. Not sure what the traction would be like. Is there a good photo or video of it somewhere?
Josh Vanderhoof
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Re: tileinfo info
jlv wrote:IIRC it's a wire mesh start pad. Not sure what the traction would be like. Is there a good photo or video of it somewhere?
![Image](https://i.gyazo.com/d9f1129ba0db912c47944d89ce95472d.png)
Re: tileinfo info
I would think we'd all loop out. We don't have all the nannies that make starts easy now like real life.
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
Re: tileinfo info
Looks like the mesh is small enough that the knobs wouldn't fit in the holes. Could be less grippy than you'd think.
Josh Vanderhoof
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Re: tileinfo info
That is true. I think a large part of the advantage of the grates in real life is the consistency, both from race to race but also across all gates as far as ruts and everything go. MXS doesn't have that problem since behind and in front of the gates is smooth (the same) across the whole grid (normally anyway).
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
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Re: tileinfo info
Sure I had seen a video of AC recording Roczen off the start... oh well I could only find this video of a gopro of AC doing a start run.
https://www.instagram.com/p/BbX_G2dHc8s ... ianciarulo
His front wheel doesn't even seem to lift but I am presuming that he has got a holeshot device on.
https://www.instagram.com/p/BbX_G2dHc8s ... ianciarulo
His front wheel doesn't even seem to lift but I am presuming that he has got a holeshot device on.
maggett wrote:when JLV gives u a good dickslappin
ROSE822 wrote:braden carter die u inbred veggie cunt
Re: tileinfo info
Not a big bike but here's a video of Haiden Deegan at Mini O's.
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- Joined: Fri Feb 18, 2011 6:03 pm
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Re: tileinfo info
Really rough estimate based on the mini start -
Looks like it takes about .6 seconds to travel the first 6 feet. Guessing the rider+bike is about 250 lbs = 7.77 slugs of mass. d=(a*t*t)/2, so the acceleration is (d*2)/(t*t) = (6 feet * 2) / (.6 * .6 seconds) = 33.33. f=ma, so the force is 7.77 slugs * 33.33 = 258.97 lbs of force. With the downward force being 250 and the lateral foce 258.97, the ratio is 1.04. You know what that means? "JLV traction" is almost as sticky as the freaking wire start pad!
Looks like it takes about .6 seconds to travel the first 6 feet. Guessing the rider+bike is about 250 lbs = 7.77 slugs of mass. d=(a*t*t)/2, so the acceleration is (d*2)/(t*t) = (6 feet * 2) / (.6 * .6 seconds) = 33.33. f=ma, so the force is 7.77 slugs * 33.33 = 258.97 lbs of force. With the downward force being 250 and the lateral foce 258.97, the ratio is 1.04. You know what that means? "JLV traction" is almost as sticky as the freaking wire start pad!
Josh Vanderhoof
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
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- Posts: 6614
- Joined: Fri Feb 18, 2011 6:03 pm
- Team: me
- Location: Charleston, SC
Re: tileinfo info
jlv wrote: "JLV traction" is almost as sticky as the freaking wire start pad!
![Image](http://shandyfiles.s3-us-west-1.amazonaws.com/images/body/hollyscoop/HS_Laughing_08.gif)
Re: tileinfo info
You can't deny science.
Josh Vanderhoof
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
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- Joined: Fri Sep 12, 2014 7:30 pm
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Re: tileinfo info
Much better video of a 450 start
https://www.instagram.com/p/Bcz8jgKjlMo ... andgoggles
https://www.instagram.com/p/Bcz8jgKjlMo ... andgoggles
maggett wrote:when JLV gives u a good dickslappin
ROSE822 wrote:braden carter die u inbred veggie cunt
Re: tileinfo info
Does it look like the MXGP pad is stickier than the other two videos?
Josh Vanderhoof
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.