Someone needs to tell Emig that he's all wrong! The side to side contact doesn't do anything but a normal collision BTW. Predicting collision response would be more helpful for that contact than bringing back the battering ram would.
scheeve3 wrote:
jlv wrote:
scheeve3 wrote:Another thing to work on when I see that GoPro.
The fact your rider suddently paralize and just tip over like a total moron the moment you touch a rear wheel. Very often I just slightly touch one in the start, especially in SX while checking up, but I just tip over and cause a 10 men pile up because I block the whole corner.
This while the guy I "hit" didn't even fell a thing.
If these two things get changed than MX-bikes will never become as popular as mxs :D
Trust me, if you ever race me, you'll see I'm not even near too aggressive :lol: I learned this game on orange stock tracks and without leaning, by now I know how to avoid trouble as much as possible :P
And what Phathry points out is what I mean. One slight touch and you see bikes bouncing all over the place.
If you're running over people on the start you're too aggressive. I mean, look at what you said. You actually complained that the poor guy you ran into rode off unscathed. Getting your front wheel into someone is a sure way to go down in real life too.
wheels1758 wrote:Would it be possible to try some sort of scaling when the stabilizer is disabled according to some relative and raw speed multiplier?
The main problem with keying off of speed is that the block passes that trip people are usually done at very low speed. When you're squaring up a turn you're almost stopped for a moment.
Josh Vanderhoof
Sole Proprietor jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
I just hate when I have a "near" contact situation with someone, I don't hit them (only clipped their rear tire slightly) and about 40 feet later I lose all stability to flop down like a newborn deer. Can we fix that at least?