New way to make ruts in the editor
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barrington314
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Re: New way to make ruts in the editor
im just guessing here, but i think he could improve the editor long before we will have online erode.
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JordanDryer#116
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- Location: Midland, Michigan
Re: New way to make ruts in the editor
YES DUDE! I was just talkin to my lil bro about that. i was getting pissed cuz in real life i barely ride the whole berm out. its to generic to have bowl sweepers (nascar turns)
Jordan Dryer #116 Dryer Bro's Racing
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MX181
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Re: New way to make ruts in the editor
i have been testing using other programs and theres programs out there but this would be the best way to do it but we can only wish
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Wahlamt
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Re: New way to make ruts in the editor
JLV, we still need your opinion...
Well I've been thinking quite a lot on this topic. It would really be easier, because now I don't know if there's any good technique to do ruts in the editor that is with a different radious/angle throughout the rut. Prehaps make the start of a rut, than assign submode to raise only and move/make a new gradient?
Well I've been thinking quite a lot on this topic. It would really be easier, because now I don't know if there's any good technique to do ruts in the editor that is with a different radious/angle throughout the rut. Prehaps make the start of a rut, than assign submode to raise only and move/make a new gradient?
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jlv
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Re: New way to make ruts in the editor
There's no good way to do it in the editor at the moment. I've thought about adding a mode where you can distort the line the gradient follows but never managed to come up with something that would be fast and consistent.
Josh Vanderhoof
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MX181
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Re: New way to make ruts in the editor
yess the distort will be brilliant, other than that lets just hope you have been doing some multiplayer erode scripting on to go with them new flash models of yours JLV 
any recent updates in the models?
any recent updates in the models?
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jlv
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Re: New way to make ruts in the editor
Nothing too exciting. I'll post some renders once I have some semi-complete stuff.
Josh Vanderhoof
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