Game Suggestions

Post your suggestions here
Post Reply
RaNDoM HeRO
Posts: 3602
Joined: Mon Jan 05, 2009 2:34 am
Team: Privateer
Location: Adelanto,California

Re: Game Suggestions

Post by RaNDoM HeRO »

who knows JLV has pulled a rabbit out of his hat before
Image
FactoryBR21
Posts: 2353
Joined: Sat Dec 15, 2007 2:13 am
Team: Privateer
Location: Cascavel - Brazil

Re: Game Suggestions

Post by FactoryBR21 »

Hey JLV , can you answer one question for me atleast one time in my life ? Lol no offense but I've asked a lot of questions in long of MXS life and you never reply em, it's ok. I don't care but could you asnwer this one?
Do you have plans for whenever you gonna re-make the collision stuffs? moveable collisions and something that we can ride like FMX ramps
Image
Mbutler183 wrote:I remember when we had to play mva instead of mxs, what a load of shit that was.
jlv
Site Admin
Posts: 15200
Joined: Fri Nov 02, 2007 5:39 am
Team: No Frills Racing
Contact:

Re: Game Suggestions

Post by jlv »

It's not deliberate. The stuff in this thread goes by too fast for me to answer it all.

I won't put in mesh based collisions until after the pixel shaders are done.
Josh Vanderhoof
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
mx4life
Posts: 2067
Joined: Mon Oct 13, 2008 2:28 am

Re: Game Suggestions

Post by mx4life »

what are pixle shaders?
Image
Image
DJ99X
Posts: 15524
Joined: Tue Jan 15, 2008 11:36 am
Location: Land Down Under

Re: Game Suggestions

Post by DJ99X »

Wikipedia - The universes source of all information wrote:A pixel shader is a computation kernel function that computes color and other attributes of each pixel. Pixel shaders range from always outputting the same color, to applying a lighting value, to doing bump mapping, shadows, specular highlights, translucency and other phenomena. They can alter the depth of the pixel (for Z-buffering), or output more than one color if multiple render targets are active. A pixel shader alone cannot produce very complex effects, because it operates only on a single pixel, without knowledge of a scene's geometry or of neighboring pixels.
FactoryBR21
Posts: 2353
Joined: Sat Dec 15, 2007 2:13 am
Team: Privateer
Location: Cascavel - Brazil

Re: Game Suggestions

Post by FactoryBR21 »

jlv wrote:It's not deliberate. The stuff in this thread goes by too fast for me to answer it all.

I won't put in mesh based collisions until after the pixel shaders are done.
Yeah yeah , I know man thats why I said it was fine and I dont care. I just wanted you to answer this one
Thanks bud
Image
Mbutler183 wrote:I remember when we had to play mva instead of mxs, what a load of shit that was.
Redbull
Posts: 283
Joined: Sun May 03, 2009 11:56 pm
Team: Privateer
Location: Blue Diamond MX

Re: Game Suggestions

Post by Redbull »

honda150rider wrote:sound update? make it sound like this =

http://www.youtube.com/watch?v=A9Z8U70yyWs
Do you realize how hard it is to make real life sounds?
ImageFRAUD IS A CRIME SAM!!!
honda150rider
Posts: 171
Joined: Fri Jun 05, 2009 9:58 pm

Re: Game Suggestions

Post by honda150rider »

Redbull wrote:
honda150rider wrote:sound update? make it sound like this =

http://www.youtube.com/watch?v=A9Z8U70yyWs
Do you realize how hard it is to make real life sounds?
ik but man wouldnt it sounds so coool if it was like that???
iceman967
Posts: 471
Joined: Sat Apr 05, 2008 2:20 am
Team: Aggressive Graphix

Re: Game Suggestions

Post by iceman967 »

I was just reading the upcoming skins and models thread and figured I'd put this in too. I agree with who ever has said we need more gear options. Gloves should be one; jerseys, and pants could go in another; leatt brace on/off option that when its on another menu bar pops up with what graphics; and boot should be the last. In time it would be awesome if we had a 3d render of the rider (like mva) where you'd pick the gear and see it on the rider. Another suggestion would be a 3D view in the editor so instead of looking straight down on the track you could scope around like in L3DT and see how your terrain is forming. Also have a live update buttom so you can save the .png in PS, click the live update or update map button, and viola! That way the process of track creating won't be so long and tedious.

AND TEAR OFFS!!!! =)

But besides that, JLV you are the MX gaming god!!! thank you for creating such a nasty game! keep up the great work!
"Just don't lose... ever" (James "bubba" Stewart-The Great Outdoors: A Constant War)
yomo
Posts: 1930
Joined: Tue Apr 22, 2008 10:00 am

Re: Game Suggestions

Post by yomo »

iceman967 wrote:Another suggestion would be a 3D view in the editor so instead of looking straight down on the track you could scope around like in L3DT and see how your terrain is forming.
Go playback and use the free roam camera to put the camera where you want it. Then just flick to it anytime you want to check
iceman967 wrote: Also have a live update buttom so you can save the .png in PS, click the live update or update map button, and viola! That way the process of track creating won't be so long and tedious.
This is would be so much better!!! :D
I know you have seen me do it, but to anyone else, what I do is when im making my disp map I put a $ out the front of the track folder. That way it is at the very top of the list.
*Important*
This is only for the displacement map, DO NOT do this when you start to place textures etc...
iceman967 wrote:JLV you are the MX gaming god!!!
Totally agree :D
Image
Servatis
Posts: 1103
Joined: Tue Aug 18, 2009 5:10 pm
Location: The Netherlands

Re: Game Suggestions

Post by Servatis »

one litle thing. I don't know if it has been mentioned before.

when i crash in front of a jump the yellow flag guy on the jump in front of me starts waving his flag. this doesn't make sense and is also confusing, cause it then seems as if there is another person down on the other side of the jump. not a big problem but it's just something i noticed.
MXS Garage 0.9 download here

---

Everytime you post something, a stupid baby gets punched in the face. Please post, for the smart children.

MXS Cares
Nybrok
Posts: 1510
Joined: Fri May 22, 2009 8:22 am
Team: Privateer
Location: Finland

New sounds

Post by Nybrok »

its possible to make new bike sounds to the game? it wud be cool.
Image
Achievements:
-2011 EMF AX champion
-2010 SMA Outdoor champion
-2010 SMA Survival series winner
-2010 MXSON 2nd place (Finland)
wheels1758
Posts: 4132
Joined: Tue Oct 21, 2008 5:20 pm
Location: Washington, USA
Contact:

Re: Game Suggestions

Post by wheels1758 »

yomo wrote:I know you have seen me do it, but to anyone else, what I do is when im making my disp map I put a $ out the front of the track folder. That way it is at the very top of the list.
While i agree that an update button for the disp is important, i see a problem with this. If you have the game open and try to save a new terrain.png you get an error message that says "cannot save because the file is in use by another program", or something to that effect.

As for the money sign thing, if you do that so you can easily find your track folder in the personal folder, just create a shortcut to the track folder on your desktop. If you do that so it is easy to jump straight into the track in game, i guess thats the best way. Unless of course you could change the default track in the config file or something.

I dont know about you but i dont really race on rabbit hill all that much. So is it possible to change the default track that pops up when you click new race?
cpt_Slow
Posts: 683
Joined: Sat Dec 15, 2007 5:58 pm
Team: Privateer
Contact:

Re: Game Suggestions

Post by cpt_Slow »

I don't know how feasible or necessary this is but I thought it might look cool. With the new tileinfo, if you could set some sort of flexibility with the ground collision. Say for example you were trying to simulate mud, you might be able to make it so the ground collision was a little lower than usual giving the effect that the knobbles are digging down into the soft mud a little bit.
As I said I don't know if this is possible or even if it would be particularly noticeable.
yomo
Posts: 1930
Joined: Tue Apr 22, 2008 10:00 am

Re: Game Suggestions

Post by yomo »

wheels1758 wrote: As for the money sign thing, if you do that so you can easily find your track folder in the personal folder
Nah, I do this so it is at the very top of the ingame track list.

Also I then set an action button in photoshop to replace the terrain.png so i can basically make a change in about 3-4 mouse clicks :D
Image
Post Reply