Say if we put a digger simulator into the simulator, so we can make tracks with the diggers etc.
So we could make them with the diggers and probably build them online (Private Servers) I think it would be a cool addon, what do you think?
Re: Track Editor
Posted: Wed Nov 30, 2011 4:23 pm
by die996
I'm 100% sure that's way too difficult to make, I don't know much software where you can modify terrain in real time (Mx vs Atv games)
Re: Track Editor
Posted: Thu Dec 01, 2011 6:45 pm
by gocat199
Bubba_Stewart wrote:Say if we put a digger simulator into the simulator, so we can make tracks with the diggers etc.
So we could make them with the diggers and probably build them online (Private Servers) I think it would be a cool addon, what do you think?
that be sweet on private servers being able to adjust and make jumps with a dozer and have friends try it out so see if its good or not
Re: Track Editor
Posted: Thu Dec 01, 2011 7:21 pm
by Joe
Wurm online has some really nice real time teraforming its also done with java
Re: Track Editor
Posted: Thu Dec 01, 2011 11:55 pm
by haydugjr
Joe wrote:Wurm online has some really nice real time teraforming its also done with java
You really think the average person who buys this game has the attention span to make a track like that?
Re: Track Editor
Posted: Fri Dec 02, 2011 3:48 pm
by gocat199
You really think the average person who buys this game has the attention span to make a track like that?[/quote]
im talking about like after you make a track and are playing on it you can use the dozer to adjust with a few friends or make a really small play track
Re: Track Editor
Posted: Fri Dec 02, 2011 9:05 pm
by haydugjr
gocat199 wrote:You really think the average person who buys this game has the attention span to make a track like that?
im talking about like after you make a track and are playing on it you can use the dozer to adjust with a few friends or make a really small play track[/quote]
But that's not possible unless after every tiny bit you change it resaves the PNG and sends it to the server and then the server sends the PNG out and then the players reload that PNG as a new heightmap for the track, all without missing a beat. This is not Minecraft. It would require changing a lot of how MXS works, and pretty much throw everyone's accumulated track making skills out the window.
Re: Track Editor
Posted: Fri Dec 02, 2011 9:16 pm
by gocat199
haydugjr wrote:
gocat199 wrote:You really think the average person who buys this game has the attention span to make a track like that?
im talking about like after you make a track and are playing on it you can use the dozer to adjust with a few friends or make a really small play track
But that's not possible unless after every tiny bit you change it resaves the PNG and sends it to the server and then the server sends the PNG out and then the players reload that PNG as a new heightmap for the track, all without missing a beat. This is not Minecraft. It would require changing a lot of how MXS works, and pretty much throw everyone's accumulated track making skills out the window.[/quote]
see jlv. you need to do more thingies
Re: Track Editor
Posted: Fri Dec 02, 2011 9:18 pm
by haydugjr
gocat199 wrote:see jlv. you need to do more thingies
I kept that GIF open in a tab for 2 days, because I knew I was going to need it soon.
Re: Track Editor
Posted: Sat Dec 03, 2011 10:18 pm
by gocat199
haydugjr wrote:
gocat199 wrote:see jlv. you need to do more thingies
I kept that GIF open in a tab for 2 days, because I knew I was going to need it soon.