Tilemap and Falloff
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ddmx
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Tilemap and Falloff
Do the tilemap settings play any role on how resistant the rider is to falling off? I'd think a hard landing in sand would be easier than a hard landing on asphalt. Just curious.
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jlv
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Re: Tilemap and Falloff
The ground has the same spring/damping for everything at the moment.
Josh Vanderhoof
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barrington314
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Re: Tilemap and Falloff
i feel like the spring or dampening is too tough. or maybe its something completely different, or my lack of skill. but to me, it seems like you can hardly case rythem sections without eating it. watch this video, starting at around 1:45 youll see how these guys can completely slam rythem sections and all it does is slow their momentum.
http://www.youtube.com/watch?v=S6ni3OB9 ... Eqt66_ogs=
http://www.youtube.com/watch?v=S6ni3OB9 ... Eqt66_ogs=
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jlv
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Re: Tilemap and Falloff
The jump they're casing in that video is rounded off. I make most of the rhythm jumps sharp to reduce the kick when you take off. I only round off the last couple of jumps.
Josh Vanderhoof
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DJD
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Re: Tilemap and Falloff
Its stupid how you can dump the clutch and do 360's off berms, cartwheel though rhythm lanes without falling, but the rider pops off when you try to seat bounce or hit a bump too hard.
I try to soften my suspension to be planted in bumps and avoid getting kicked but then i just get ejected when it bottoms out.
I try to stiffen my settings to avoid being ejected then my settings are skittish over bumps and i constantly get kicked forward.
Help. Me.
Falloff is stupid honestly, if i can swap off a face, do a 360 front flip and keep on going, i should be able to bottom out my shock without the rider doing the rocket man.
I try to soften my suspension to be planted in bumps and avoid getting kicked but then i just get ejected when it bottoms out.
I try to stiffen my settings to avoid being ejected then my settings are skittish over bumps and i constantly get kicked forward.
Help. Me.
Falloff is stupid honestly, if i can swap off a face, do a 360 front flip and keep on going, i should be able to bottom out my shock without the rider doing the rocket man.
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jlv
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Re: Tilemap and Falloff
I always thought it must be wrong that you can backflip off a whoop, but check out the flip at 1:20:
I do agree that the rider motion can be improved though.
I do agree that the rider motion can be improved though.
Josh Vanderhoof
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jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
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DJD
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Re: Tilemap and Falloff
Come on, that's like a leaf blower with wheels.
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yzmxer608
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Re: Tilemap and Falloff
Think that guy should start wearing a full face helmet after that!
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
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rafagas
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Re: Tilemap and Falloff
You can do great thing with these "leaf blowers". Write "Toni Bou" on youtube and you'll see it. Trial is the only motorcycles competition that nobody can defeat Spaniards. It's amazing that we are good at something hahahaDJD wrote:Come on, that's like a leaf blower with wheels.

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ddmx
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Re: Tilemap and Falloff
Other than soccer? Messi ftw!
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rafagas
- Posts: 381
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- Location: Barcelona, Spain
Re: Tilemap and Falloff
Yes, he plays here in Barcelona but I hate soccer hahaha
In fact we're not so bad in sports. Except from motocross, we are pretty good in all the other motorcyclist competitions
In fact we're not so bad in sports. Except from motocross, we are pretty good in all the other motorcyclist competitions

