Hello MXS players,
I was riding earlier and just now I thought about how the head inside the game is fixed as if it was fixed to the bike.
Is there any way JLV could make it so it was smooth BUT there would obviously a little bit of bumps every now and then through whoops etc.
Also I'm linking this with tyskorn's idea, but if we go around berms, ruts the the rider's head on 1st person would stay still but tilt just slightly and I'm also thinking about this when you jump if the riders head in 1st person just looks straight forwards if you do a whip or it looks any way.
Anyway that is my idea. Just a quick suggestion, hate or agree.
Thanks for reading,
Jeston17
Rider Head (Owl Movement)
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Explosade
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yzmxer608
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Re: Rider Head (Owl Movement)
It would be harder to feel what the bike is doing, but if the damping was adjustable for it, that might be the best way. Would probably only use it for rough tracks, but it would help a lot setting up going into corners.
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
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mbork-1
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Re: Rider Head (Owl Movement)
i just dont know ,i agree with ^^^post above ,but how about when you do whips your had wont go side looking like its now,we can see like head already do thet in 3rd person view why not to make same head movement in 1st person cam?

3rd MX2 EMF - AX Series 2011
2nd MX1 BMF - Friday Night Series 2012
1st MX3 - EMXs
8th MX1 EMF - MX Series 2012
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Explosade
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Re: Rider Head (Owl Movement)
I agree with yzmxer. Damping to set how much smoothness you want/need.