Rider Head (Owl Movement)

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Explosade
Crushed Dissenter
Posts: 345
Joined: Sat Jul 21, 2012 9:09 pm
Location: UK

Rider Head (Owl Movement)

Post by Explosade »

Hello MXS players,

I was riding earlier and just now I thought about how the head inside the game is fixed as if it was fixed to the bike.
Is there any way JLV could make it so it was smooth BUT there would obviously a little bit of bumps every now and then through whoops etc.
Also I'm linking this with tyskorn's idea, but if we go around berms, ruts the the rider's head on 1st person would stay still but tilt just slightly and I'm also thinking about this when you jump if the riders head in 1st person just looks straight forwards if you do a whip or it looks any way.
Anyway that is my idea. Just a quick suggestion, hate or agree.
Thanks for reading,

Jeston17
yzmxer608
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Location: Wisconsin, U.S.A

Re: Rider Head (Owl Movement)

Post by yzmxer608 »

It would be harder to feel what the bike is doing, but if the damping was adjustable for it, that might be the best way. Would probably only use it for rough tracks, but it would help a lot setting up going into corners.
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
mbork-1
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Joined: Thu Feb 11, 2010 1:20 pm
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Location: Latvia

Re: Rider Head (Owl Movement)

Post by mbork-1 »

i just dont know ,i agree with ^^^post above ,but how about when you do whips your had wont go side looking like its now,we can see like head already do thet in 3rd person view why not to make same head movement in 1st person cam?
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Explosade
Crushed Dissenter
Posts: 345
Joined: Sat Jul 21, 2012 9:09 pm
Location: UK

Re: Rider Head (Owl Movement)

Post by Explosade »

I agree with yzmxer. Damping to set how much smoothness you want/need.
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