for the new terrain shaders, how come its norms/spec instead of bump maps?
like when I made tracks for reflex the bumps blended well.
Qustion
-
DJ99X
- Posts: 15524
- Joined: Tue Jan 15, 2008 11:36 am
- Location: Land Down Under
Re: Qustion
It's bump map effects the displacement map, so it's more 3D than the flat look for a normal map. It's not as efficient as a normal map though
-
pulse
- Posts: 2053
- Joined: Tue Aug 02, 2011 7:06 am
