Actual ruts

Post your suggestions here
TheReal78
Crushed Dissenter
Posts: 284
Joined: Fri Dec 14, 2012 1:24 am

Actual ruts

Post by TheReal78 »

It would be pretty cool if you could make ruts during the race. Sounds very hard to add but it would be very nice and more challenging!
I miss posting :(
DJ99X
Posts: 15524
Joined: Tue Jan 15, 2008 11:36 am
Location: Land Down Under

Re: Actual ruts

Post by DJ99X »

You can....
Pamlex86
Posts: 158
Joined: Sat Dec 15, 2012 7:00 am
Team: API Motorsports

Re: Actual ruts

Post by Pamlex86 »

DJ99X wrote:You can....
How?
DJ99X
Posts: 15524
Joined: Tue Jan 15, 2008 11:36 am
Location: Land Down Under

Re: Actual ruts

Post by DJ99X »

Add --erode 40 to your target line (less if you think it erodes too quick)

Image
Pamlex86
Posts: 158
Joined: Sat Dec 15, 2012 7:00 am
Team: API Motorsports

Re: Actual ruts

Post by Pamlex86 »

DJ99X wrote:Add --erode 40 to your target line (less if you think it erodes too quick)

Image
Thanks! I'll try it now.
TheReal78
Crushed Dissenter
Posts: 284
Joined: Fri Dec 14, 2012 1:24 am

Re: Actual ruts

Post by TheReal78 »

DJ99X wrote:Add --erode 40 to your target line (less if you think it erodes too quick)

Image
Nothing is happening :(
I miss posting :(
TheReal78
Crushed Dissenter
Posts: 284
Joined: Fri Dec 14, 2012 1:24 am

Re: Actual ruts

Post by TheReal78 »

TheReal78 wrote:
DJ99X wrote:Add --erode 40 to your target line (less if you think it erodes too quick)

Image
Nothing is happening :(
Nevermind i got it :D will this work online? :D
I miss posting :(
DJ99X
Posts: 15524
Joined: Tue Jan 15, 2008 11:36 am
Location: Land Down Under

Re: Actual ruts

Post by DJ99X »

Nah. It would chew up alot of bandwidth. Although, JLV did say he would add a crude version, which would be cool if you were running 3 or 4 people
TheReal78
Crushed Dissenter
Posts: 284
Joined: Fri Dec 14, 2012 1:24 am

Re: Actual ruts

Post by TheReal78 »

DJ99X wrote:Nah. It would chew up alot of bandwidth. Although, JLV did say he would add a crude version, which would be cool if you were running 3 or 4 people
Ahhh, I think he should make it slow but it builds up during the race.
I miss posting :(
MXTrent75287
Crushed Dissenter
Posts: 841
Joined: Mon Sep 10, 2012 5:02 pm
Location: Dallas, TX

Re: Actual ruts

Post by MXTrent75287 »

I understand the issues that come with multiplayer erode, but this game desperately needs it imo. Please, please!
FatTree25 wrote:Trent did say it best though.
My Stats | Add me on Steam
TheReal78
Crushed Dissenter
Posts: 284
Joined: Fri Dec 14, 2012 1:24 am

Re: Actual ruts

Post by TheReal78 »

MXTrent75287 wrote:I understand the issues that come with multiplayer erode, but this game desperately needs it imo. Please, please!
Thank you! Ruts + 85s and supermini will complete this game!
I miss posting :(
barrington314
Posts: 6614
Joined: Fri Feb 18, 2011 6:03 pm
Team: me
Location: Charleston, SC

Re: Actual ruts

Post by barrington314 »

MXTrent75287 wrote:I understand the issues that come with multiplayer erode, but this game desperately needs it imo. Please, please!
eh, idk. Set it to 20 (amount of bikes on the gate for sx) and then go do 20 laps (1 main event). and come back and tell me how fun it is to ride then.
I think if it could be set to only erode the inside half or 3/4 of a turn, it might get fun, resulting in multiple lines.

National tracks on the other hand, if were built smooth to begin with, might turn out really interesting with a 40 rider gate. But I imagine there will need to be alot of testing first.
TheReal78
Crushed Dissenter
Posts: 284
Joined: Fri Dec 14, 2012 1:24 am

Re: Actual ruts

Post by TheReal78 »

barrington314 wrote:
MXTrent75287 wrote:I understand the issues that come with multiplayer erode, but this game desperately needs it imo. Please, please!
eh, idk. Set it to 20 (amount of bikes on the gate for sx) and then go do 20 laps (1 main event). and come back and tell me how fun it is to ride then.
I think if it could be set to only erode the inside half or 3/4 of a turn, it might get fun, resulting in multiple lines.

National tracks on the other hand, if were built smooth to begin with, might turn out really interesting with a 40 rider gate. But I imagine there will need to be alot of testing first.
I honestly say he should have separate servers with erode that run at 10. Also he should allow private servers to use it so you can play with friends!
I miss posting :(
MXTrent75287
Crushed Dissenter
Posts: 841
Joined: Mon Sep 10, 2012 5:02 pm
Location: Dallas, TX

Re: Actual ruts

Post by MXTrent75287 »

Well if we won't see multiplayer erode I would at least like to see more ruts on jlv tracks. :wink:
FatTree25 wrote:Trent did say it best though.
My Stats | Add me on Steam
TheReal78
Crushed Dissenter
Posts: 284
Joined: Fri Dec 14, 2012 1:24 am

Re: Actual ruts

Post by TheReal78 »

MXTrent75287 wrote:Well if we won't see multiplayer erode I would at least like to see more ruts on jlv tracks. :wink:
I dont like those... he should at least make it available on private servers
I miss posting :(
Post Reply