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Main Event track vs Qualifying/Heats track
Posted: Sun Mar 03, 2013 1:55 am
by Ddavis
I think it would be cool to have jlv release two versions of each track, one would be qualifying/heat races and the other one would be main event. Qualifying/heat races would be how they are currently, then maybe on the main event version have ruts built into the turns and different types of erosion type obstacles (Rougher sand, overall gnarlier sections) for everyone. Thoughts? (Since erode is out of the question for most computers)
Re: Main Event track vs Qualifying/Heats track
Posted: Sun Mar 03, 2013 1:56 am
by J. Thompson
I agree; would make it more realistic in my opinion.
Re: Main Event track vs Qualifying/Heats track
Posted: Sun Mar 03, 2013 3:47 pm
by McLovin
I`m so glad the suggestion box isn't flooded with people asking for tear offs and 85s! Awesome idea Devin.
Re: Main Event track vs Qualifying/Heats track
Posted: Sun Mar 03, 2013 6:42 pm
by crashreallyfast
or even better when MX comes around, have a moto1 and a moto2 track.
Re: Main Event track vs Qualifying/Heats track
Posted: Sun Mar 03, 2013 9:29 pm
by Yamaha285
I like it. Wish the online erode was not so much work cause it would be nice to start a prepped track and finish like the main. Maybe even have a way to save the erode for the next moto or something one day but i like the idea Devin.
Re: Main Event track vs Qualifying/Heats track
Posted: Sun Mar 03, 2013 10:21 pm
by KTM57
I think that another track would be cool, but not as effective as simply using a track like we do now and doing same-day qualifying.
Re: Main Event track vs Qualifying/Heats track
Posted: Mon Mar 04, 2013 1:05 am
by MakeItNasty81
That is a great idea! Would be so sick for nationals!!

Re: Main Event track vs Qualifying/Heats track
Posted: Tue Mar 12, 2013 10:34 am
by cloud_2901
I love this idea, barrington was kinda doing it on the first couple 2013 tracks, putting some inside ruts in the corners, but I especially like the idea of the other sections getting a little bit of work, get 1 main line and 2-3 little lines through the whoops, like real life, and a couple of the jump takeoffs where you have to really put the power down getting a bit rutted up.
Re: Main Event track vs Qualifying/Heats track
Posted: Tue Mar 12, 2013 12:47 pm
by bdownen323
A rut in the whoops would cause the world's first whole-field pileup in a main event in sim. It'd be chaos
Re: Main Event track vs Qualifying/Heats track
Posted: Tue Mar 12, 2013 6:10 pm
by mxsisboss
I like this idea!
Re: Main Event track vs Qualifying/Heats track
Posted: Tue Mar 12, 2013 6:24 pm
by MX PRODIGY 17
bdownen323 wrote:A rut in the whoops would cause the world's first whole-field pileup in a main event in sim. It'd be chaos
Depends how it is done, you are probably right though.
Re: Main Event track vs Qualifying/Heats track
Posted: Sat Mar 16, 2013 5:40 am
by Cooper305
MX PRODIGY 17 wrote:bdownen323 wrote:A rut in the whoops would cause the world's first whole-field pileup in a main event in sim. It'd be chaos
Depends how it is done, you are probably right though.
if it was peaking like mt. Everest than yes.
Re: Main Event track vs Qualifying/Heats track
Posted: Sat Mar 16, 2013 7:04 pm
by mbork-1
NOT FOR SX!!!,for mx is different deal,there i would like to see flat practice version and race bumpy version(like tracks are now)
Re: Main Event track vs Qualifying/Heats track
Posted: Mon Mar 18, 2013 2:18 am
by BGnastyy905
I approve this idea!
Re: Main Event track vs Qualifying/Heats track
Posted: Sat Mar 23, 2013 2:56 am
by Cooter181
I was trying to convince Chex the other night on TS to do this for nationals this year. Practice, qualifying and moto 1 all are ran on the tame version, the rutted out moto 2 track is released 10 mins before races to make it truly a surprise. I think this would be gnar!