Rider invisible/visible improvement.
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JerryLaw
- Crushed Dissenter
- Posts: 239
- Joined: Sun Feb 10, 2013 10:45 am
- Team: Privateer
Rider invisible/visible improvement.
I've been riding in 03 lately and it happends to me quite often that a rider in front of me gets off track, goes invisible and than goes ontrack before and still is invisible. But at the point I get really close the rider suddenly becomes visible which makes me hit him and crash... This happends quite alot so I hope there's a way to improve this. Thanks.
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Stormz
- Posts: 2015
- Joined: Wed May 12, 2010 7:52 pm
- Location: US of A
- Contact:
Re: Rider invisible/visible improvement.
Stay away from the invisible person.
Problemo solvo
Problemo solvo
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bdownen323
- Posts: 2949
- Joined: Mon Nov 28, 2011 11:00 pm
Re: Rider invisible/visible improvement.
It's not the game. It's the server. If you set both --off-course-bias and --off-course-scale to 999999 in the serverargs, you'll never go invisible. (Thanks for telling me that to use in my server wheels!)
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Del
- Posts: 187
- Joined: Mon May 20, 2013 10:10 pm
- Team: Dubmoto
Re: Rider invisible/visible improvement.
Actually the problem is still the game. That's a workaround, not a real fix. It's a poor workaround at that, because it lets people ride backwards and take people out. I think it could be fixed by having the person turn visible as usual not not actually be solid for a second or so, giving you time to adjust your line.bdownen323 wrote:It's not the game. It's the server. If you set both --off-course-bias and --off-course-scale to 999999 in the serverargs, you'll never go invisible. (Thanks for telling me that to use in my server wheels!)
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Stormz
- Posts: 2015
- Joined: Wed May 12, 2010 7:52 pm
- Location: US of A
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Re: Rider invisible/visible improvement.
If they never go invis, you can spot the riding backward around the track, therefore adjusting your line.Del wrote:Actually the problem is still the game. That's a workaround, not a real fix. It's a poor workaround at that, because it lets people ride backwards and take people out. I think it could be fixed by having the person turn visible as usual not not actually be solid for a second or so, giving you time to adjust your line.bdownen323 wrote:It's not the game. It's the server. If you set both --off-course-bias and --off-course-scale to 999999 in the serverargs, you'll never go invisible. (Thanks for telling me that to use in my server wheels!)
Problemo solvo, againo.
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scheeve3
- Posts: 2672
- Joined: Sat Jan 24, 2009 2:20 pm
- Location: Belgium
Re: Rider invisible/visible improvement.
Stormz wrote:Del is right, critism + a great suggestion = perfect post for the suggestion box.Del wrote:Actually the problem is still the game. That's a workaround, not a real fix. It's a poor workaround at that, because it lets people ride backwards and take people out. I think it could be fixed by having the person turn visible as usual not not actually be solid for a second or so, giving you time to adjust your line.bdownen323 wrote:It's not the game. It's the server. If you set both --off-course-bias and --off-course-scale to 999999 in the serverargs, you'll never go invisible. (Thanks for telling me that to use in my server wheels!)
Frederik Van Eeckhoven - UID 326
1st Team @ MXSON 2009 & 2nd individual (125cc)
2012 DRT-Sandseries winner (MX1)
2012 DRT-spring SX series winner (OPEN)
2012 BMF-Friday night series winner (MX1)
1st Team @ MXSON 2009 & 2nd individual (125cc)
2012 DRT-Sandseries winner (MX1)
2012 DRT-spring SX series winner (OPEN)
2012 BMF-Friday night series winner (MX1)