Rider invisible/visible improvement.

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JerryLaw
Crushed Dissenter
Posts: 239
Joined: Sun Feb 10, 2013 10:45 am
Team: Privateer

Rider invisible/visible improvement.

Post by JerryLaw »

I've been riding in 03 lately and it happends to me quite often that a rider in front of me gets off track, goes invisible and than goes ontrack before and still is invisible. But at the point I get really close the rider suddenly becomes visible which makes me hit him and crash... This happends quite alot so I hope there's a way to improve this. Thanks.
Stormz
Posts: 2015
Joined: Wed May 12, 2010 7:52 pm
Location: US of A
Contact:

Re: Rider invisible/visible improvement.

Post by Stormz »

Stay away from the invisible person.

Problemo solvo
bdownen323
Posts: 2949
Joined: Mon Nov 28, 2011 11:00 pm

Re: Rider invisible/visible improvement.

Post by bdownen323 »

It's not the game. It's the server. If you set both --off-course-bias and --off-course-scale to 999999 in the serverargs, you'll never go invisible. (Thanks for telling me that to use in my server wheels!)
Del
Posts: 187
Joined: Mon May 20, 2013 10:10 pm
Team: Dubmoto

Re: Rider invisible/visible improvement.

Post by Del »

bdownen323 wrote:It's not the game. It's the server. If you set both --off-course-bias and --off-course-scale to 999999 in the serverargs, you'll never go invisible. (Thanks for telling me that to use in my server wheels!)
Actually the problem is still the game. That's a workaround, not a real fix. It's a poor workaround at that, because it lets people ride backwards and take people out. I think it could be fixed by having the person turn visible as usual not not actually be solid for a second or so, giving you time to adjust your line.
Stormz
Posts: 2015
Joined: Wed May 12, 2010 7:52 pm
Location: US of A
Contact:

Re: Rider invisible/visible improvement.

Post by Stormz »

Del wrote:
bdownen323 wrote:It's not the game. It's the server. If you set both --off-course-bias and --off-course-scale to 999999 in the serverargs, you'll never go invisible. (Thanks for telling me that to use in my server wheels!)
Actually the problem is still the game. That's a workaround, not a real fix. It's a poor workaround at that, because it lets people ride backwards and take people out. I think it could be fixed by having the person turn visible as usual not not actually be solid for a second or so, giving you time to adjust your line.
If they never go invis, you can spot the riding backward around the track, therefore adjusting your line.

Problemo solvo, againo.
scheeve3
Posts: 2672
Joined: Sat Jan 24, 2009 2:20 pm
Location: Belgium

Re: Rider invisible/visible improvement.

Post by scheeve3 »

Stormz wrote:
Del wrote:
bdownen323 wrote:It's not the game. It's the server. If you set both --off-course-bias and --off-course-scale to 999999 in the serverargs, you'll never go invisible. (Thanks for telling me that to use in my server wheels!)
Actually the problem is still the game. That's a workaround, not a real fix. It's a poor workaround at that, because it lets people ride backwards and take people out. I think it could be fixed by having the person turn visible as usual not not actually be solid for a second or so, giving you time to adjust your line.
Del is right, critism + a great suggestion = perfect post for the suggestion box.
:twisted:
Frederik Van Eeckhoven - UID 326
1st Team @ MXSON 2009 & 2nd individual (125cc)
2012 DRT-Sandseries winner (MX1)
2012 DRT-spring SX series winner (OPEN)
2012 BMF-Friday night series winner (MX1)
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