a erode decal

Post your suggestions here
Post Reply
pulse
Posts: 2053
Joined: Tue Aug 02, 2011 7:06 am

a erode decal

Post by pulse »

I think it would be nice to have a decal at like 10-15% that fallows you when your riding.
example: Image
as you see the harder packed part, its a tad darker. now if you where riding and had eroude on that it would lay down small decals to make a trail or rut marks on the track.

and when you save the track it would right the decals in the decals file.

would be a lil handy for track makers.
Image
al167
Posts: 275
Joined: Sun Jan 01, 2012 10:34 pm
Team: Privateer

Re: a erode decal

Post by al167 »

i agree, i think i suggested it before too!
sort of like this
Image
Image
VMX_SKYmx99
Posts: 836
Joined: Sat Feb 09, 2008 9:51 pm
Team: BOMR
Location: San Francisco, CA

Re: a erode decal

Post by VMX_SKYmx99 »

I love this idea! That is the way it was done in mva untamed. Just a decal with a normal map.
Image
mxsrider96
Posts: 3603
Joined: Mon Sep 10, 2012 12:15 am
Team: PoGo
Location: Indiana

Re: a erode decal

Post by mxsrider96 »

I believe you're thinking of Reflex. Untamed had no ruts, deformation, or look of deformation. I played the shit out of Untamed for like 3 years, got to be one of the best on Unofficial Supercross leaderboards (as in, I never played online, but still ran top 10 lap times on almost every track) and I never saw a hint of deformation until I played Reflex
WAR CRY <3
Sun Burn
yzmxer608
Posts: 15352
Joined: Mon Dec 29, 2008 4:30 am
Team: SYS
Location: Wisconsin, U.S.A

Re: a erode decal

Post by yzmxer608 »

It's already been done :). Start reading from this post and continue on, the script is linked a few posts after. http://forum.mxsimulator.com/viewtopic. ... 332#p73332

But it uses the AI lines, it doesn't directly follow you.
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
VMX_SKYmx99
Posts: 836
Joined: Sat Feb 09, 2008 9:51 pm
Team: BOMR
Location: San Francisco, CA

Re: a erode decal

Post by VMX_SKYmx99 »

mxsrider96 wrote:I believe you're thinking of Reflex. Untamed had no ruts, deformation, or look of deformation. I played the shit out of Untamed for like 3 years, got to be one of the best on Unofficial Supercross leaderboards (as in, I never played online, but still ran top 10 lap times on almost every track) and I never saw a hint of deformation until I played Reflex
Nope, it was untamed. Trust me. I worked there. There wasn't terrain deformation, it was just a decal that followed the bike.
Image
marco87
Posts: 157
Joined: Tue Jan 11, 2011 3:54 pm
Team: Privateer
Location: The Netherlands

Re: a erode decal

Post by marco87 »

mxsrider96 wrote:I believe you're thinking of Reflex. Untamed had no ruts, deformation, or look of deformation. I played the shit out of Untamed for like 3 years, got to be one of the best on Unofficial Supercross leaderboards (as in, I never played online, but still ran top 10 lap times on almost every track) and I never saw a hint of deformation until I played Reflex
Image

Untamed had ruts as you can see in this picture
mxsrider96
Posts: 3603
Joined: Mon Sep 10, 2012 12:15 am
Team: PoGo
Location: Indiana

Re: a erode decal

Post by mxsrider96 »

That's what you meant. Okay. I was confused. But those didn't stay around for the whole race did they? I'm not even sure I remember them staying around for a lap
WAR CRY <3
Sun Burn
VMX_SKYmx99
Posts: 836
Joined: Sat Feb 09, 2008 9:51 pm
Team: BOMR
Location: San Francisco, CA

Re: a erode decal

Post by VMX_SKYmx99 »

Yeah, they stayed around until the track was reloaded.
Image
Post Reply