Track making
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brap259
- Posts: 67
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Track making
I think this would be pretty hard to do but make it so you make tracks with a bull dozer or what ever
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Pumaxcs
- Posts: 13228
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- Location: Western, Kentucky
Re: Track making
You are aware it would not only be hard to learn, maybe even as much as the learning curve of riding the bike, but the most time consuming thing? If you want to play with a dozer or digger then you'll enjoy Digging Simulator.
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jlv
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Re: Track making
A looong time ago it could do that. It was so hard to use that I disabled it and stopped maintaining it.
Code: Select all
#if 0
else if (key == 't')
mode = tractor_mode;
else if (key >= '1' && key <= '9')
tractor_set_blade(g_state.tractor, (float)(key - '5') / 8.0);
else if (key == '0')
tractor_set_blade_mode(g_state.tractor, BLADE_MODE_PUSH);
else if (key == '-')
tractor_set_blade_mode(g_state.tractor, BLADE_MODE_SCRAPE);
else if (key == '=')
tractor_set_blade_mode(g_state.tractor, BLADE_MODE_FILL);
else if (key == '\\')
tractor_set_blade_mode(g_state.tractor, BLADE_MODE_SMOOTH);
#endifJosh Vanderhoof
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
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MX181
- Posts: 809
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- Location: STRAYA
Re: Track making
Hang on, this seemed like a stupid request, but then shit got real.jlv wrote:A looong time ago it could do that. It was so hard to use that I disabled it and stopped maintaining it.
Code: Select all
#if 0 else if (key == 't') mode = tractor_mode; else if (key >= '1' && key <= '9') tractor_set_blade(g_state.tractor, (float)(key - '5') / 8.0); else if (key == '0') tractor_set_blade_mode(g_state.tractor, BLADE_MODE_PUSH); else if (key == '-') tractor_set_blade_mode(g_state.tractor, BLADE_MODE_SCRAPE); else if (key == '=') tractor_set_blade_mode(g_state.tractor, BLADE_MODE_FILL); else if (key == '\\') tractor_set_blade_mode(g_state.tractor, BLADE_MODE_SMOOTH); #endif

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jlv
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Re: Track making
It was definitely real. Based on my SVN logs, it looks like I gave up on it in 2006. It never worked very well. Although now that I've had a chance to play around with a real loader I realize it was hard to use in the same way a real machine is. Really hard to just make smooth ground. Here's the SVN log entry from when it was disabled:
------------------------------------------------------------------------
r270 | josh | 2006-11-20 01:00:17 -0500 (Mon, 20 Nov 2006) | 1 line
disable tractor
------------------------------------------------------------------------
r270 | josh | 2006-11-20 01:00:17 -0500 (Mon, 20 Nov 2006) | 1 line
disable tractor
Josh Vanderhoof
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
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Johnny_McClorey_95
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jlv
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Re: Track making
You can't anymore. It was disabled in 2006. I'd turn it back on for laughs but it's been so long that I'm sure it'd need a lot of work to get it going again. I promise you it wasn't a practical way to make a track.
Josh Vanderhoof
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
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Yamahaman95
- Posts: 1469
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- Location: st.louis MO
Re: Track making
i think it would be cool just to see it for laughsjlv wrote:You can't anymore. It was disabled in 2006. I'd turn it back on for laughs but it's been so long that I'm sure it'd need a lot of work to get it going again. I promise you it wasn't a practical way to make a track.
Tiller Crocker wrote:Look at those handlebar guards


