Track making

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brap259
Posts: 67
Joined: Fri Feb 07, 2014 1:21 am
Team: Privateer

Track making

Post by brap259 »

I think this would be pretty hard to do but make it so you make tracks with a bull dozer or what ever
Pumaxcs
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Joined: Sat Dec 15, 2007 11:50 pm
Team: Kyle/Luiz
Location: Western, Kentucky

Re: Track making

Post by Pumaxcs »

You are aware it would not only be hard to learn, maybe even as much as the learning curve of riding the bike, but the most time consuming thing? If you want to play with a dozer or digger then you'll enjoy Digging Simulator.
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jlv wrote: Thu Nov 05, 2020 1:09 am Pumaxcs would know better than I do.
jlv
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Re: Track making

Post by jlv »

A looong time ago it could do that. It was so hard to use that I disabled it and stopped maintaining it.

Code: Select all

#if 0
                                else if (key == 't')
                                        mode = tractor_mode;
                                else if (key >= '1' && key <= '9')
                                        tractor_set_blade(g_state.tractor, (float)(key - '5') / 8.0);
                                else if (key == '0')
                                        tractor_set_blade_mode(g_state.tractor, BLADE_MODE_PUSH);
                                else if (key == '-')
                                        tractor_set_blade_mode(g_state.tractor, BLADE_MODE_SCRAPE);
                                else if (key == '=')
                                        tractor_set_blade_mode(g_state.tractor, BLADE_MODE_FILL);
                                else if (key == '\\')
                                        tractor_set_blade_mode(g_state.tractor, BLADE_MODE_SMOOTH);
#endif
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brap259
Posts: 67
Joined: Fri Feb 07, 2014 1:21 am
Team: Privateer

Re: Track making

Post by brap259 »

thanks jlv
MX181
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Location: STRAYA

Re: Track making

Post by MX181 »

jlv wrote:A looong time ago it could do that. It was so hard to use that I disabled it and stopped maintaining it.

Code: Select all

#if 0
                                else if (key == 't')
                                        mode = tractor_mode;
                                else if (key >= '1' && key <= '9')
                                        tractor_set_blade(g_state.tractor, (float)(key - '5') / 8.0);
                                else if (key == '0')
                                        tractor_set_blade_mode(g_state.tractor, BLADE_MODE_PUSH);
                                else if (key == '-')
                                        tractor_set_blade_mode(g_state.tractor, BLADE_MODE_SCRAPE);
                                else if (key == '=')
                                        tractor_set_blade_mode(g_state.tractor, BLADE_MODE_FILL);
                                else if (key == '\\')
                                        tractor_set_blade_mode(g_state.tractor, BLADE_MODE_SMOOTH);
#endif
Hang on, this seemed like a stupid request, but then shit got real.

Image
jlv
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Re: Track making

Post by jlv »

It was definitely real. Based on my SVN logs, it looks like I gave up on it in 2006. It never worked very well. Although now that I've had a chance to play around with a real loader I realize it was hard to use in the same way a real machine is. Really hard to just make smooth ground. Here's the SVN log entry from when it was disabled:

------------------------------------------------------------------------
r270 | josh | 2006-11-20 01:00:17 -0500 (Mon, 20 Nov 2006) | 1 line

disable tractor
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Johnny_McClorey_95
Posts: 249
Joined: Tue Sep 03, 2013 5:57 pm
Team: Privateer
Location: Ireland

Re: Track making

Post by Johnny_McClorey_95 »

So how exactly do we get it in game?
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jlv
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Re: Track making

Post by jlv »

You can't anymore. It was disabled in 2006. I'd turn it back on for laughs but it's been so long that I'm sure it'd need a lot of work to get it going again. I promise you it wasn't a practical way to make a track.
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jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Yamahaman95
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Location: st.louis MO

Re: Track making

Post by Yamahaman95 »

jlv wrote:You can't anymore. It was disabled in 2006. I'd turn it back on for laughs but it's been so long that I'm sure it'd need a lot of work to get it going again. I promise you it wasn't a practical way to make a track.
i think it would be cool just to see it for laughs
Tiller Crocker wrote:Look at those handlebar guards
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