More Bike Setup Options
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dbaum25moto
- Posts: 2013
- Joined: Sun Aug 04, 2013 1:33 am
- Team: DBD
- Location: Indiana
More Bike Setup Options
This is something I've Wanted for a while. Id like to see where there would be more options such as goggles, Boots and Handguards. This just seems like it would be pretty cool to have

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Andy_Hack
- Posts: 2484
- Joined: Mon Nov 01, 2010 11:47 am
- Team: SplitFire
- Location: Germany
- Contact:
Re: More Bike Setup Options
Been only suggested like 200 times before, keep it up!
d4u5d6u7 wrote:good staff, nice skins, like
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Cummings55
- Posts: 524
- Joined: Sat Dec 22, 2012 4:24 pm
- Team: RFORCE8
Re: More Bike Setup Options
Been only suggested like 200 times before, keep it up!
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Pumaxcs
- Posts: 13227
- Joined: Sat Dec 15, 2007 11:50 pm
- Team: Kyle/Luiz
- Location: Western, Kentucky
Re: More Bike Setup Options
Thats not even bike setup related guy.
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tyskorn
- Posts: 6491
- Joined: Sun Jan 11, 2009 5:52 pm
- Team: Adept MX Graphics
- Location: Utah, USA
Re: More Bike Setup Options
I really would love if boots were separated.
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Cummings55
- Posts: 524
- Joined: Sat Dec 22, 2012 4:24 pm
- Team: RFORCE8
Re: More Bike Setup Options
I do agree with Tyskorn here. I saw a topic before where JLV talked about why it was the way it is now. If we made it to where we could change boots like a helmet, the rider body would have to be redone to allow for a boot.jm, or something on the lines of that. It sounded super complicated to me.
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crashreallyfast
- Posts: 286
- Joined: Fri Nov 30, 2012 10:28 pm
- Team: TwistMoto
Re: More Bike Setup Options
it is, easiest way to get the boots you want.... download the template, put them on the gear you want them on.

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Pumaxcs
- Posts: 13227
- Joined: Sat Dec 15, 2007 11:50 pm
- Team: Kyle/Luiz
- Location: Western, Kentucky
Re: More Bike Setup Options
His concern with splitting them is the resolutions and graphic power it will take to run it. As it sits right now its 1 2048x and 1 1024x or smaller for the rider. With it all split your looking at 512x for boots, 256x for gloves/goggles, 1024x for gear, and then add in the bike and track you see its going to take alot of GPU memory to load it. I think the game needs better usage of textures/optimizations, community needs to use LODs better, and then he can implement it.
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dbaum25moto
- Posts: 2013
- Joined: Sun Aug 04, 2013 1:33 am
- Team: DBD
- Location: Indiana
Re: More Bike Setup Options
Never thought about that, thanks jlv for saving me lag!Pumaxcs wrote:His concern with splitting them is the resolutions and graphic power it will take to run it. As it sits right now its 1 2048x and 1 1024x or smaller for the rider. With it all split your looking at 512x for boots, 256x for gloves/goggles, 1024x for gear, and then add in the bike and track you see its going to take alot of GPU memory to load it. I think the game needs better usage of textures/optimizations, community needs to use LODs better, and then he can implement it.

