servers that run with erode

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AirsoftNGaming
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servers that run with erode

Post by AirsoftNGaming »

It would be interesting that the server could run with erode on/ need to have it on, so the races could be more interesting. Anyone like this idea?
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YzJarne_196
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Re: servers that run with erode

Post by YzJarne_196 »

This has never been suggested before. Wow.
bob117
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Re: servers that run with erode

Post by bob117 »

no, everyone hate the idea. :roll:
AirsoftNGaming
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Re: servers that run with erode

Post by AirsoftNGaming »

bob117 wrote:no, everyone hate the idea. :roll:
why,not its not all servers anyway. can be devided in sections like
normal server, arcade, erode race servers. you wouldnt need to go on erode servers :)
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SMR 510RR
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Re: servers that run with erode

Post by SMR 510RR »

AirsoftNGaming wrote:
bob117 wrote:no, everyone hate the idea. :roll:
why,not its not all servers anyway. can be devided in sections like
normal server, arcade, erode race servers. you wouldnt need to go on erode servers :)
He was being sarcastic I think. There is currently no way to implement this and it is not at the top of JLVs priority list, at least wasn't last time he detailed his plans. I wouldn't hold your breath waiting for it.
AirsoftNGaming
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Re: servers that run with erode

Post by AirsoftNGaming »

SMR 510RR wrote:
AirsoftNGaming wrote:
bob117 wrote:no, everyone hate the idea. :roll:
why,not its not all servers anyway. can be devided in sections like
normal server, arcade, erode race servers. you wouldnt need to go on erode servers :)
He was being sarcastic I think. There is currently no way to implement this and it is not at the top of JLVs priority list, at least wasn't last time he detailed his plans. I wouldn't hold your breath waiting for it.
nah i know, i was just sudgesting something :)
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bob117
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Re: servers that run with erode

Post by bob117 »

AirsoftNGaming wrote: nah i know, i was just sudgesting something :)
you think no one has ever suggested this ridiculously obvious idea before? use your brain and you should be able to come to the conclusion that there must be a reason why its not already implemented... next your gonna be asking for new bike sounds and tear-offs...
Scotty226
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Re: servers that run with erode

Post by Scotty226 »

bob117 wrote: next your gonna be asking for new bike sounds and tear-offs...
Nah man, it's exhaust smoke :lol:
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AirsoftNGaming
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Re: servers that run with erode

Post by AirsoftNGaming »

bob117 wrote:
AirsoftNGaming wrote: nah i know, i was just sudgesting something :)
you think no one has ever suggested this ridiculously obvious idea before? use your brain and you should be able to come to the conclusion that there must be a reason why its not already implemented... next your gonna be asking for new bike sounds and tear-offs...
WOW sorry bro, i dont want you to get mad, i joined mxsimulator.com this summer so i didnt know what has been sudjested.
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mxsrider96
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Re: servers that run with erode

Post by mxsrider96 »

I don't know how accurate this is, but from what I've heard, JLV would have to rewrite the whole game so that it can run off more cores and GPU power in order to even have a chance of Online Erode being a thing. Assuming he were working on it right now in his down time, it would probably still take a nice chunk of time to finish it, enough time that most people who play the game now probably won't be playing at that time
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AirsoftNGaming
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Re: servers that run with erode

Post by AirsoftNGaming »

mxsrider96 wrote:I don't know how accurate this is, but from what I've heard, JLV would have to rewrite the whole game so that it can run off more cores and GPU power in order to even have a chance of Online Erode being a thing. Assuming he were working on it right now in his down time, it would probably still take a nice chunk of time to finish it, enough time that most people who play the game now probably won't be playing at that time
for real? i mean like runing erode on a server would be that difficult? I thought it could be a simple script or edit to making a server and done but maybe you are right!
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jlv
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Re: servers that run with erode

Post by jlv »

mxsrider96 wrote:I don't know how accurate this is, but from what I've heard, JLV would have to rewrite the whole game so that it can run off more cores and GPU power in order to even have a chance of Online Erode being a thing. Assuming he were working on it right now in his down time, it would probably still take a nice chunk of time to finish it, enough time that most people who play the game now probably won't be playing at that time
Online erode and multicore/threads are pretty much unrelated. There's just a lot of stuff to keep in sync so it'll be a bit of a job to implement.

As far as threads go, there are some things that could be parallelized. Collision detection is an obvious example. Only thing is collision detection isn't a big bottleneck most of the time. The biggest gains to be made would be from limiting the amount of data that needs to be sent to the GPU on each frame. The height field tessellation is pretty bad about that and it's probably the first thing I'll rewrite in order to improve the frame rate.
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vmaki
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Re: servers that run with erode

Post by vmaki »

jlv wrote:
mxsrider96 wrote:I don't know how accurate this is, but from what I've heard, JLV would have to rewrite the whole game so that it can run off more cores and GPU power in order to even have a chance of Online Erode being a thing. Assuming he were working on it right now in his down time, it would probably still take a nice chunk of time to finish it, enough time that most people who play the game now probably won't be playing at that time
Online erode and multicore/threads are pretty much unrelated. There's just a lot of stuff to keep in sync so it'll be a bit of a job to implement.

As far as threads go, there are some things that could be parallelized. Collision detection is an obvious example. Only thing is collision detection isn't a big bottleneck most of the time. The biggest gains to be made would be from limiting the amount of data that needs to be sent to the GPU on each frame. The height field tessellation is pretty bad about that and it's probably the first thing I'll rewrite in order to improve the frame rate.
http://dice.se/publications/adaptive-ha ... sellation/
I found a masters thesis about terrain tessellation. I don't know if it's anything new for you jlv but for a person like me who don't know anything about terrain tessellation it was a good read.
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