I have tried naming my JMs and PNGs every way I can think of and it doesn't seem like this works, if it does please fill me in. If it doesn't I think it would be a great addition.
I have made some new SX Tuff Blocks, I think there are something like 7 different shapes and sizes. I tried UVing them every way possible and the best way was to put them all on a single texture. I did this because it is super efficient since I was able to get them packed in nice and tight and because then the pixel density on each object is exactly the same. What I would like to do is share the norm/spec between them and only swap the diffuse out so they can have different logos and whatnot.
Is there a way currently or could it be added so that it worked like this example:
Objects named - tuff-1, tuff-2, etc.
Diffused named - tuff-monster, tuff-mxs, etc.
Norm/spec named - tuff_norm and tuff-spec
Its sort of how bike naming works where it searches for the correct stuff going from most specific to least specific until it finds something that matches up.
Or even if we could add it to the statues line without breaking existing tracks.
Using One Norm/Spec Set on Multiple Objects
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SMR 510RR
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jlv
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Re: Using One Norm/Spec Set on Multiple Objects
Use a texture link. There's some info on them here.
Josh Vanderhoof
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Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
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SMR 510RR
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Re: Using One Norm/Spec Set on Multiple Objects
Awesome this is perfect. Thanks!jlv wrote:Use a texture link. There's some info on them here.