Recorded Demos...

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jeremy103
Posts: 916
Joined: Sun Nov 20, 2011 4:14 am
Team: MCD Honda

Recorded Demos...

Post by jeremy103 »

I didn't know what to title it so that's all you get. I haven't seen this yet, but I had a situation in the 02 server one night, in which I wanted to report this player. But I didn't have record demos on. Is there a way that if you have record demos on no, that you can turn it on really quick and grab the demo. In other words because I am not very good at explaining. Can the system record the time (you know when the gate drops how the time starts and stops when restarted.) of that race and then grab the footage after something happens. I run no demos for lag sake and I don't go into a server thinking I am going to get punted 10 times. Anyways hope you guys understand where I am coming from lol.
Phathry25
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Re: Recorded Demos...

Post by Phathry25 »

Not really. Good news is jlv has said he is working on a new lighter weight demo format. Which means the demo recording skip should be solved when he finishes that up. I think.
jlv
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Re: Recorded Demos...

Post by jlv »

It might limit it since it's going to be writing less, but to really fix it I probably need to change it to use the Win32 IO API instead of the standard C IO. Microsoft's C library doesn't give you a "commit but don't actually write to disk" mode. It'd make sense for that to be the default buffering mode but Microsoft likes to force you into using their API's.
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jeremy103
Posts: 916
Joined: Sun Nov 20, 2011 4:14 am
Team: MCD Honda

Re: Recorded Demos...

Post by jeremy103 »

jlv wrote:It might limit it since it's going to be writing less, but to really fix it I probably need to change it to use the Win32 IO API instead of the standard C IO. Microsoft's C library doesn't give you a "commit but don't actually write to disk" mode. It'd make sense for that to be the default buffering mode but Microsoft likes to force you into using their API's.
Okay, I see. I might just suck it up and play with record demos on. Thanks for the reply back on it. :D
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