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Real wind "physics"

Posted: Tue Feb 17, 2015 3:04 am
by John23
I think it would be cool to add a wind physics. Maybe when you are riding, the gear is flapping in the wind like real life. Maybe in the future add some big random wind gusts that would blow you to the side (that's what she said) every now and then.

Re: Real wind "physics"

Posted: Tue Feb 17, 2015 3:09 am
by Racing299
I don't know if I would appreciate this or not. Maybe as an option in single player. I think it'd be difficult to code, not moving you around in the air but the gear flapping in the wind. It might not handle too well on less powerful computers.

Re: Real wind "physics"

Posted: Tue Feb 17, 2015 3:12 am
by aeffertz
I'd imagine you'd just run it as a single animation, not something that is constantly changing and is always different. Although, I'm sure it's much easier said than done.

I'd hate the random wind gusts because there'd be no way to tell if there's any wind at all until you're in the air.

Re: Real wind "physics"

Posted: Tue Feb 17, 2015 11:55 am
by Wahlamt
The hard part is that in real life you feel it, here you just get screwed over by an invisible force. This idea hit me 2 days ago but I didn't stick to it. The only time I think it reaally affects you is in jumps.

Re: Real wind "physics"

Posted: Tue Feb 17, 2015 4:20 pm
by Racing299
Wahlamt wrote:The hard part is that in real life you feel it, here you just get screwed over by an invisible force. This idea hit me 2 days ago but I didn't stick to it. The only time I think it reaally affects you is in jumps.
Maybe for people using controllers a little vibrate? That wouldn't be too hard to do. But people on keyboard are screwed (yes I know people that still use keyboard :lol: )

Re: Real wind "physics"

Posted: Wed Feb 18, 2015 6:22 pm
by aeffertz
The controllers don't vibrate with MXS. That would be a cool feature, though!

Re: Real wind "physics"

Posted: Wed Feb 18, 2015 10:40 pm
by Racing299
No, it doesn't. But I don't think it'd be too hard to make a script that connects MXS to whatever program that the player uses to connect the controller to the PC. Once MXS connects to the controller software, there could be a little box that can be checked on or off allowing controller vibrations. Just a thought, probably made no sense whatsoever :lol:

Re: Real wind "physics"

Posted: Thu Feb 19, 2015 1:44 am
by John23
Yeah thats a good idea...Every time it vibrates, it also pushes you according to the direction...

Re: Real wind "physics"

Posted: Thu Feb 19, 2015 1:47 am
by Racing299
John23 wrote:Yeah thats a good idea...Every time it vibrates, it also pushes you according to the direction...
Yeah depending on which side has the stronger vibration. I still wouldn't want to see this implemented unless it is a toggle feature.

Re: Real wind "physics"

Posted: Thu Feb 19, 2015 6:06 am
by rf36
Wind physics have been made already. I can remember downloading it somewhere on the forum.

Re: Real wind "physics"

Posted: Thu Feb 19, 2015 11:11 am
by Sandhapper
rf36 wrote:Wind physics have been made already. I can remember downloading it somewhere on the forum.
http://lmgtfy.com/?q=difference+between ... and+sounds

Re: Real wind "physics"

Posted: Thu Feb 19, 2015 4:53 pm
by rf36
whatever