Meaning, the yz250f could sound different from the rmz250 (for example).
Each manufacture's bike sounds a little different, so I think it could be a cool feature and make a pack of bikes sound different and better than the same rev limiter all synced up in unison.
Bike Specific Sounds
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aeffertz
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JJH186
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Re: Bike Specific Sounds
Isnt this already possible? I remember only editing different bike sounds for the different companies.aeffertz wrote:Meaning, the yz250f could sound different from the rmz250 (for example).
Each manufacture's bike sounds a little different, so I think it could be a cool feature and make a pack of bikes sound different and better than the same rev limiter all synced up in unison.

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aeffertz
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GregDearman
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Re: Bike Specific Sounds
I think you can name .braap files to certain dynosaeffertz wrote:It could be, I haven't found an info regarding it though.
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aeffertz
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Re: Bike Specific Sounds
Well a braap file consists of two lines.
Pipeinfo ____________
whatever.soundtable
If I can make dyno specific sounds, let me know! I'll throw together a few more rev limiters and release a pack.
Pipeinfo ____________
whatever.soundtable
If I can make dyno specific sounds, let me know! I'll throw together a few more rev limiters and release a pack.

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GregDearman
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Re: Bike Specific Sounds
i think if you name it to the jm of the bike it should work
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aeffertz
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Mxs Racer 303
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Re: Bike Specific Sounds
Look at the cr500 soundtable he made it for that model and that bike in game but it only changed that sound if what i said make any since
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yzmxer608
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Re: Bike Specific Sounds
http://forum.mxsimulator.com/viewtopic.php?f=1&t=6411
Should just be able to replace the .pipeinfo in those examples to .braap.
Should just be able to replace the .pipeinfo in those examples to .braap.
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.