Bike Specific Sounds

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aeffertz
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Bike Specific Sounds

Post by aeffertz »

Meaning, the yz250f could sound different from the rmz250 (for example).

Each manufacture's bike sounds a little different, so I think it could be a cool feature and make a pack of bikes sound different and better than the same rev limiter all synced up in unison.
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JJH186
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Re: Bike Specific Sounds

Post by JJH186 »

aeffertz wrote:Meaning, the yz250f could sound different from the rmz250 (for example).

Each manufacture's bike sounds a little different, so I think it could be a cool feature and make a pack of bikes sound different and better than the same rev limiter all synced up in unison.
Isnt this already possible? I remember only editing different bike sounds for the different companies.
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aeffertz
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Re: Bike Specific Sounds

Post by aeffertz »

It could be, I haven't found an info regarding it though.
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GregDearman
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Re: Bike Specific Sounds

Post by GregDearman »

aeffertz wrote:It could be, I haven't found an info regarding it though.
I think you can name .braap files to certain dynos
aeffertz
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Re: Bike Specific Sounds

Post by aeffertz »

Well a braap file consists of two lines.

Pipeinfo ____________
whatever.soundtable

If I can make dyno specific sounds, let me know! I'll throw together a few more rev limiters and release a pack.
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GregDearman
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Re: Bike Specific Sounds

Post by GregDearman »

i think if you name it to the jm of the bike it should work
aeffertz
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Re: Bike Specific Sounds

Post by aeffertz »

Cool, I'll give that a shot. Thanks!
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Mxs Racer 303
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Re: Bike Specific Sounds

Post by Mxs Racer 303 »

Look at the cr500 soundtable he made it for that model and that bike in game but it only changed that sound if what i said make any since
yzmxer608
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Re: Bike Specific Sounds

Post by yzmxer608 »

http://forum.mxsimulator.com/viewtopic.php?f=1&t=6411

Should just be able to replace the .pipeinfo in those examples to .braap.
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