I've been playing with Unity3d making environments and it is absolutely badass. As most of you are aware, I like a lot of vegetation and detail in my environments. I would love to be able to utilize global illumination, animated vegetation, parralax maps, etc... All of the goodies!
I am not a programmer, so I am probably asking a dumb question, but is it just a matter of dropping the mxs physics code into unity? I know JLV wrote it all himself, but I don't know how any of this works. I would love nothing more than to have a track set up on a bluff overlooking the ocean. Lots of grass and trees blowing, waves crashing onto the beach, and an awesome sunset casting amazing shadows and reflections all over the place. Ahhh! I gotta stop thinking about the possibilities!
So... Is this possible? If so, what are the chances we will ever see it? JLV, if you even say there is a 2% chance of it happening you will make my night!
