Re: 3rd person adjustment with steep inclines
Posted: Sun May 05, 2019 6:54 am
Not everyone can be god.Bubba40 wrote:Don't ride 3rd person easy fix.
Just practice more!
https://forum.mxsimulator.com/
Not everyone can be god.Bubba40 wrote:Don't ride 3rd person easy fix.
I don't know anything about coding video games, but perhaps he can apply it only where elevation increases at a certain angle over a certain period of time? The elevation change is so abrupt and quick when you hit a take off of a SX triple or wall jump that it shouldn't really change your pov, but if that elevation change lasts longer than a second then maybe he can make it apply?Atom6246 wrote:I'd +1 but how would this effect other aspects of sim? Ex. SX triples, wall jumps, etc. Would be nice for that specific reason though.
Atom6246 wrote:I'd +1 but how would this effect other aspects of sim? Ex. SX triples, wall jumps, etc. Would be nice for that specific reason though.
In this gyazo this would be the ideal look for the camera to change the angle on inclines.EightTeen wrote:If you watch any video or even play Mx vs Atv Reflex it does exactly what Zoa wants. I think it would be a good addition to the game if done properly
+1
Ddavis wrote:I don't know anything about coding video games, but perhaps he can apply it only where elevation increases at a certain angle over a certain period of time? The elevation change is so abrupt and quick when you hit a take off of a SX triple or wall jump that it shouldn't really change your pov, but if that elevation change lasts longer than a second then maybe he can make it apply?
well i know nothing about coding or game design, but in my head this is how i think it could work. If jlv calulated the shortest time it takes to climb a hill with the angle, and then the longest time to climb a hill with the angle that could work. So that way when were in SX doing wall jumps or any kind of jump in general that we dont get the floaty cam. I probably butchered this explanation, but in my head it makes sincecheckerz wrote:SLIPPPPPPPPPPERRRRYYY SLOPE! How steep/long of an incline does it do it on? If you do it everywhere, it's a huge change and it also can add some major "floaty" feel.
MOTOZ293 wrote:If jlv calulated the shortest time it takes to climb a hill with the angle, and then the longest time to climb a hill with the angle that could work.