Right now I'm not sure if it's worth it to make tons of improvements on the rider model. Until the rider positioning is changed who knows what it's going to do to the model.
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
DankeKTM21 wrote:I find the torso of the rider is kinda big who make it looks like a goon, like he have his shirt off the pants.
couldnt find a real pic of a goon.
why the legs of that rider are so awesome huuge!?
altrought the torso and upper part looks sooooooooo good.
that´s up to the model maker danke, nothing to do with jlv or the game
Massacre ftw!
the human stupidity and the universe are unlimited, and im not totally sure about the universe...
at the start hes does, but further in the race the shirt gets out of his pants.
Proud MXS member since 2008 Still a MXS 125CC rider! 2011 SMA nationals championships leader 5th at the GP replica series 2011 3th overall with team Holland at the MXSON 2010
if the shirt gets higher, the torso looks smaller. so theres your next problem you get.
Proud MXS member since 2008 Still a MXS 125CC rider! 2011 SMA nationals championships leader 5th at the GP replica series 2011 3th overall with team Holland at the MXSON 2010
I think the armature is where the body is split in two and bends though.So he can't make the pants higher or the guy will be rotating at his butt.And that would look extremely unrealistic.
tyskorn wrote:I think the armature is where the body is split in two and bends though.So he can't make the pants higher or the guy will be rotating at his butt.And that would look extremely unrealistic.
The armature is his bones. The human body has 206 bones, and the armature simulates those bones with just 9. I believe it's a pretty hard thing to get it right. I'm sure game developer companies have single people who's profession is just dealing with animations and armatures.