Different Texture Maps for Each JM

Post your suggestions here
Post Reply
hvpmvp
Posts: 318
Joined: Sat Apr 01, 2017 12:43 pm
Location: Michigan

Different Texture Maps for Each JM

Post by hvpmvp »

Recently I was talking with LC Créations and he mentioned that having a different diffuse for each JM would allow for higher res texturing. Is there any way to have a different diffuse map for each JM currently JLV? If not, I think it’d be a cool little feature and would allow modelers to not have to worry about squeezing everything onto 1 UV, along with the aforementioned higher res diffuse, spec, and normal maps. I think it’d be a small detail but on a highly detailed model it’d make texturing far easier imo.
KTM57
Posts: 13847
Joined: Wed Jul 07, 2010 2:42 am
Location: TX
Contact:

Re: Different Texture Maps for Each JM

Post by KTM57 »

You could just make the one image way bigger and get the same result.
This is a block of text that can be added to posts you make. There is a 255 character limit.
DJ99X
Posts: 15523
Joined: Tue Jan 15, 2008 11:36 am
Location: Land Down Under

Re: Different Texture Maps for Each JM

Post by DJ99X »

This is already the case? If you're talking about the rider model, then you'd really be wanting separate models for different parts of the body, although only the boots would be worth separating really
Jeremy150
Posts: 3324
Joined: Mon Jul 30, 2012 9:56 am
Team: MV Films

Re: Different Texture Maps for Each JM

Post by Jeremy150 »

IMO one 4K map is more than enough for a bike model. Things would get out of hand pretty quickly if you were using four different 4K maps for one model.
Image
Wahlamt
Posts: 7934
Joined: Mon Sep 13, 2010 3:15 pm
Team: MLG Compton
Location: Sweden
Contact:

Re: Different Texture Maps for Each JM

Post by Wahlamt »

Let's get those 28GB team packs going whoo!
Post Reply