Editor Improvements
Posted: Sat Aug 29, 2020 1:15 am
Hey JLV,
1. Improved Brush Response
I'm not sure if this is entirely due to the game or my system, but when drawing with the raise/lower/smooth/etc. tools in the editor, the brush can't keep up with my movements. I really started noticing this when I got a tablet in hopes of speeding up my rut building, but I have the same issue with a mouse. For example, I'd like to be able to quickly draw a smooth curve, like this:
But instead, I get this:
The first smooth circle actually took 15 seconds to draw. You can imagine how this can end up eating a lot of time when painting ruts on an entire national track. In Photoshop and other graphics programs I can draw quick smooth circles no problem. I'd like to be able to do the same inside the editor.
2. In Game Lighting Adjustments
On a separate note, I'd love a way to adjust the lighting angle from within the game (color would be cool too). When working on the terrain, sometimes the lighting hits in a way that obscures what you're working on, but it's a hassle to tab out and guess some XYZ numbers to throw in the lighting file. I have an Excel file that converts azimuth and elevation to XYZ vector, as that makes a lot more sense to my brain. It would be amazing to have azimuth and elevation sliders in the editor. See below for a mockup. If you could change the lighting in realtime, that would be A+, but even just being able to input values then click an "update shading" or similar button from inside the editor would be a huge workflow improvement.
Thanks for the consideration!
1. Improved Brush Response
I'm not sure if this is entirely due to the game or my system, but when drawing with the raise/lower/smooth/etc. tools in the editor, the brush can't keep up with my movements. I really started noticing this when I got a tablet in hopes of speeding up my rut building, but I have the same issue with a mouse. For example, I'd like to be able to quickly draw a smooth curve, like this:
But instead, I get this:
The first smooth circle actually took 15 seconds to draw. You can imagine how this can end up eating a lot of time when painting ruts on an entire national track. In Photoshop and other graphics programs I can draw quick smooth circles no problem. I'd like to be able to do the same inside the editor.
2. In Game Lighting Adjustments
On a separate note, I'd love a way to adjust the lighting angle from within the game (color would be cool too). When working on the terrain, sometimes the lighting hits in a way that obscures what you're working on, but it's a hassle to tab out and guess some XYZ numbers to throw in the lighting file. I have an Excel file that converts azimuth and elevation to XYZ vector, as that makes a lot more sense to my brain. It would be amazing to have azimuth and elevation sliders in the editor. See below for a mockup. If you could change the lighting in realtime, that would be A+, but even just being able to input values then click an "update shading" or similar button from inside the editor would be a huge workflow improvement.
Thanks for the consideration!