Casing stuff

Post your suggestions here
Hi Im Skyqe
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Re: Casing stuff

Post by Hi Im Skyqe »

jlv wrote:A linkage is way worse for big hits. Ideally you'd want constant deceleration to spread the G force evenly throughout the travel. A progressive linkage works against you there.

I don't remember the issue. Might have been a bug in the pre-linkage code but I'd have to do a lot of searching to find what it was.
Found it: http://forum.mxsimulator.com/viewtopic.php?f=1&t=36879

JLV, is there any chance that we could get a linkage adjustment option to simulate installing a shorter link?

Having a less drastic linkage would probably help for SX where the falloffs are more of an issue.
Fro77
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Re: Casing stuff

Post by Fro77 »

Hi Im Skyqe wrote:
jlv wrote:A linkage is way worse for big hits. Ideally you'd want constant deceleration to spread the G force evenly throughout the travel. A progressive linkage works against you there.

I don't remember the issue. Might have been a bug in the pre-linkage code but I'd have to do a lot of searching to find what it was.
Found it: http://forum.mxsimulator.com/viewtopic.php?f=1&t=36879

JLV, is there any chance that we could get a linkage adjustment option to simulate installing a shorter link?

Having a less drastic linkage would probably help for SX where the falloffs are more of an issue.
pls no more suspension settings
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jlv
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Re: Casing stuff

Post by jlv »

Hi Im Skyqe wrote:
jlv wrote:A linkage is way worse for big hits. Ideally you'd want constant deceleration to spread the G force evenly throughout the travel. A progressive linkage works against you there.

I don't remember the issue. Might have been a bug in the pre-linkage code but I'd have to do a lot of searching to find what it was.
Found it: http://forum.mxsimulator.com/viewtopic.php?f=1&t=36879

JLV, is there any chance that we could get a linkage adjustment option to simulate installing a shorter link?

Having a less drastic linkage would probably help for SX where the falloffs are more of an issue.
I'd probably just scrap the force based test and switch to testing the velocity normal to the ground instead of adding more suspension settings. It'd be dumber but probably less surprising.
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