Overhaul fall off determination
Posted: Mon Feb 03, 2025 1:35 pm
Generally, the physics are pretty much spot on in mx simulator. The algorithm that determines when a rider has a fall off could definitely be improved upon. I'm talking specifically about fall offs after over jumping and casing, where the best approach is to pull the clutch and sit down currently. If you were to do that in real life, the result would probably be reminiscent of Doug Henry 1995, even if you weren't jumping down a couple of stories.
Right now it's a little frustrating that you pretty much have to do the exact opposite as in real life, where you'd want to stand up and gas it during the landing. See a couple of videos for reference:
Jason Anderson jumping the wall jump at washougal: https://www.youtube.com/watch?v=AKz_J5mOjv0
Glendale Practice clip, see wall jump before the finish line: https://www.youtube.com/shorts/IyNBzUSOLJk
This also affects me sometimes on on-off jumps, when you come up slightly short but still gas it to make the off, you'll sometimes get a legs off.
Generally, you should be more likely to have a crash when landing while sitting and off throttle, then landing while standing and with throttle applied.
Right now it's a little frustrating that you pretty much have to do the exact opposite as in real life, where you'd want to stand up and gas it during the landing. See a couple of videos for reference:
Jason Anderson jumping the wall jump at washougal: https://www.youtube.com/watch?v=AKz_J5mOjv0
Glendale Practice clip, see wall jump before the finish line: https://www.youtube.com/shorts/IyNBzUSOLJk
This also affects me sometimes on on-off jumps, when you come up slightly short but still gas it to make the off, you'll sometimes get a legs off.
Generally, you should be more likely to have a crash when landing while sitting and off throttle, then landing while standing and with throttle applied.