damage

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motox124
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damage

Post by motox124 »

this is a dumb idea but what if when u wreak bad enough u would break something like plastics or clutch and break levers or maybe even have the bars bend so its harder to control or even if ur running ur motor to hard u might lose a gear or somthing. idk just a though...
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motox124
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Re: damage

Post by motox124 »

also i forgot to mention that once a new race was started it would be like new again.
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champyllon
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Re: damage

Post by champyllon »

i agree, and that's a "must" to a simulator!
We could choose to put it on or off, like arcade physics!
ddmx
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Re: damage

Post by ddmx »

the farthest I could see this going in a single man operation is only mechanical stuff. if you everrev your bike too much you lose horsepower. if you ride too long your bike heats up you lose horsepower. crash super hard and then your bike wants to steer left or something (bent bars/twisted triple clamps). overjump a jump massive and flat land or case you get a flat tire, less traction in the rear wheel/floaty feeling. visual damage won't ever happen.
motox124
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Re: damage

Post by motox124 »

ddmx wrote: visual damage won't ever happen.
im not talking about visual im saying if u were to wreak hard enough to brake a leaver in real life bad enough not to be able to use it and thats what should happen into the game but just scratch the plastics idea :p and the flat tire stuff would be pretty cool
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DJ99X
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Re: damage

Post by DJ99X »

If that aint visual, I dont know what is...
jlv
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Re: damage

Post by jlv »

I don't plan to add damage to the game ever. There is very little upside and a huge downside in that it will attract lawsuits. No one wants to see their product break in a computer game.
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DJD
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Re: damage

Post by DJD »

Shit, one of the main reasons i play this game so much is that my bike cant break...
motox124
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Re: damage

Post by motox124 »

lol sorry it was just a suggestion...
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