Graphic Improvements

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Ryan638
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Graphic Improvements

Post by Ryan638 »

After playing Reflex it became really apparent that this game has a long way to go to catch up in the graphics department, so I put together a list of things I think should be fixed/updated.

1:

Spec Maps/Reflections. As you can probably see in the below Reflex screen the spec map on the plastics looks pretty much exactly like real life. I've tried more times than i can count to try and replicate this look in mxs but I've decided it's not possible, since it always comes out with a yellow sort of tinge to everything and just isn't shiny enough. The shiny look on the helmets in Reflex looks almost perfect as well, but again isn't possible to replicate in mxs (not in my attempts anyway.) I think the spec map system needs to be updated to something more Reflex like and realistic, rather than the yellow glow we have currently.

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2:

On the subject of maps, ground normal maps would be sick to have. I remember seeing a post where jlv said it would be possible but using tangent space maps instead, which I would be fine with. I'm guessing it would work by each decal having its own normal map and everything is placed right over the decal. Not sure if it's possible but ground spec maps wouldn't go a miss either for replicating things like mud and surface water etc.

3:

Shadows: Obviously we need a rider shadow on the ground, but things like the rider arm casting a shadow over their body should be added as well. Correct me if I'm wrong but I believe that's real time ambient occlusion rendering (or I could be way off.) Would really help with environment shadows as well like objects and such.

4:

Animations: While I wouldn't like to see this game turn into Mva unleashed with set animated whips and so on, small animations like jerseys rippling in the wind and front and rear fender vibrating would really add to the whole experience. I'm sure there's more but I can't think of them right now.

5:

Collisions: Having solid bale collisions doesn't really do it for me, so I think it should be updated so they move when they get hit, but only a couple of metres or so, nothing like in mva where they fly and roll all over the place. Having collisons as spheres should also be changed to using triangles (I think, correct me if I'm wrong), it would be easier to make the collision files and make things easily rideable. While I saw ddmx's collison file maker it's still a bit complex for most mxs players, then again most mxs players don't make shit as it takes half a brain to get your head around some of the stuff. Rideable objects like over unders would really be the icing on the cake. I know one of the 2010 sx tracks has one but it seems really glitchy/laggy and i find myself getting stuck in it occasionally.

6:

Terrain Deformation: I know it's been suggested heaps but it's something we really need to get the proper simulator feel if you know what i mean. We already have erode but it's pretty average at doing its job. The deformation in reflex is a bit extreme, so something toned down would be pretty much bang on, as long as there's still that riding in soft dirt sort of feel to it.

Anyway, enough of going on about reflex, I hope you take these suggestions into consideration jlv and let me know what you think. Churr
cpt_Slow
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Re: Graphic Improvements

Post by cpt_Slow »

All good points I think really although JLV is already, no doubt, aware of them all

In terms of the yellow tinge I'm pretty sure that's down to the lighting conditions set by the track maker...I can't remember why but I'm sure there used to be a reason why the light wasn't set to pure white but I think if you try some different tracks you might get some different effects.

The rippling jersey animation is actually possible....just. If you feel like setting some normal maps which imitate a rippling effect, you can animate them using a seq file. I did a VERY rough one once which looked horrible and used a ton of processing? power loading up the new normal maps continuously.

Ground normal maps would be the best I think, and maybe could provide a nice effect of terrain deformation.
mace-x
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Re: Graphic Improvements

Post by mace-x »

what about soft bodies for rear and front fender?
you can see them bending on real life, a soft body work would do the job in Mxs
we need better graphics for sure, altrought i think that this game handles huuuuge textures, as no other.
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will#504
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Re: Graphic Improvements

Post by will#504 »

i agree with the sugestions made, everyone says that mxs is betta than reflex, but thats a load of crap 2 be honnest, iff jlv could make there inprovements that would be amazing.!!! this is probably a dumb question like my other questions, but would any of this cost money???? :mrgreen: :mrgreen:
you can't polish a turd!-owen willison
Ryan638
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Re: Graphic Improvements

Post by Ryan638 »

cpt_Slow wrote:All good points I think really although JLV is already, no doubt, aware of them all

In terms of the yellow tinge I'm pretty sure that's down to the lighting conditions set by the track maker...I can't remember why but I'm sure there used to be a reason why the light wasn't set to pure white but I think if you try some different tracks you might get some different effects.

The rippling jersey animation is actually possible....just. If you feel like setting some normal maps which imitate a rippling effect, you can animate them using a seq file. I did a VERY rough one once which looked horrible and used a ton of processing? power loading up the new normal maps continuously.

Ground normal maps would be the best I think, and maybe could provide a nice effect of terrain deformation.
I'm pretty sure people are using .90 as the lighting colour these days, where 1.0 is pure white. I'm not 100% on that though
Using a .seq file sounds like something I might have to test out. Using that never even crossed my mind haha. I imagine it should run alright if the normal and spec map are half the size of the diffuse map but it's still a pretty heavy workload for most computers.
mace-x wrote:what about soft bodies for rear and front fender?
you can see them bending on real life, a soft body work would do the job in Mxs
we need better graphics for sure, altrought i think that this game handles huuuuge textures, as no other.
Yeah it would be nice to have the fenders vibrate like they do in real life (and fold when you get over confident on wheelies :lol:)
Problem with massive textures is they take ages to load, like born2rides latest tld gear which I'm pretty sure is 4096x2048

And will,

Do yourself and everyone else a favour and shut up
will#504
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Re: Graphic Improvements

Post by will#504 »

how about no, do everyone a favour and go crawl back up ur mums ass.
you can't polish a turd!-owen willison
Jester#132
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Re: Graphic Improvements

Post by Jester#132 »

Will good thing you put your age on your profile page, now we can all see you're actually just a 13 year old, and we can just ignore your dumb comments.
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"I didn't jump the gate...it musta' flipped back up, after I went over it!?!"
will#504
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Re: Graphic Improvements

Post by will#504 »

dont get 2 cheaky, i do boxing/kickboxing 2 u dick,so iff i wanted 2 i could kick u in the face, fyi boys brains dont stop growing untill ur 25. :wink:
you can't polish a turd!-owen willison
T-RIDER
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Re: Graphic Improvements

Post by T-RIDER »

well yours has a shit load of growing to do.
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will#504
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Re: Graphic Improvements

Post by will#504 »

and buy the looks of ur age on ur profile u should be dead!
you can't polish a turd!-owen willison
T-RIDER
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Re: Graphic Improvements

Post by T-RIDER »

Ouch.
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will#504
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Re: Graphic Improvements

Post by will#504 »

iff i stop posting "pointless" topics will u stop being mean? :|
you can't polish a turd!-owen willison
mx4life
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Re: Graphic Improvements

Post by mx4life »

Yeah, because people come out of your moms ass.
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will#504
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Re: Graphic Improvements

Post by will#504 »

um i dont get that? :? fyi "mom" is spelt with a u because its mum.
but anyway.....
you can't polish a turd!-owen willison
Jester#132
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Re: Graphic Improvements

Post by Jester#132 »

will#504 wrote:dont get 2 cheaky, i do boxing/kickboxing 2 u dick,so iff i wanted 2 i could kick u in the face, fyi boys brains dont stop growing untill ur 25. :wink:

Lol really? you're a real internet hardass haha! gg, I'm scared to death, no really.. scared I'll piss myself laughing..
will#504 wrote:um i dont get that? :? fyi "mom" is spelt with a u because its mum.
but anyway.....
Don't you be pointing out any spelling mistakes young man, there's plenty to be found in all the bullshit you have posted in this short amount of time.

Anyway, let's get this thing back on topic, I'm sure if Will carries on being a 'hardass' soon enough someone is gonna make sure he gets banned.
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