I may get roasted for such a noobish suggestion, but I think it would be great for lazy/stupid players, as well as sales, to have a very easy-to-use supercross track editor. In MCM1, and a couple other video games (Jeremy McGrath for N64, perhaps?) there are very simple SX track editors where there is basically a grid of squares and there are options of different kinds/sizes of pre-made obstacles to put in those squares. There could be a couple kinds of 180 and 90 degree berms to choose from, maybe a couple kinds of flat turns, and various pre-made jumps, dragon backs, whoops, etc...
The vast majority of customers will probably never learn how to make a decent track, but this way anybody could create a supercross track that is somewhat comparable to the series replica tracks we race on. Anyone else like this idea?
MCM1-style sx track editor
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Axle McOctane
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SuZuKi KiD345
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Re: MCM1-style sx track editor
i think that would be a good option for beginner editors like alot of ppl the tacks might not be ass good but still
NoFear#34


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nickallen199
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Re: MCM1-style sx track editor
i dont like that. i think its good like it is. maybe you could have it so theirs an advanced editor option and a simple editor.

2012 450B Amateur Arenacross Champion
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coryktm450
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Re: MCM1-style sx track editor
I think this is an awesome idea. It could still be the same as is now but with an option to load these items.
We're not all computer genesis' with an abundance of time.
We're not all computer genesis' with an abundance of time.

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Axle McOctane
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Re: MCM1-style sx track editor
Of course I didn't mean to imply that the current editor be in any way replaced. In fact, it would be cool to have tracks made in the simple editor be modifiable in the advanced (current) editor, so that certain ruts or track deterioration could be worked in.