i am fairly new to it but i can beat expert by like +80 sec so now i want to start creating tracks and downloading them and throwing some McNasty whips and iv tryed everything evan sliding off the jump out of a corner and i can not get anymore over in the "whip" please i need help
Thanks the game is awsome and i couldnt expect any more it is the coolest game ever
new 2011 mxs whips getting lower in the turns
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367y-a-t
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Gideon#67
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Re: new 2011 mxs whips getting lower in the turns
stability? mine is set at 12 and roll limit angle at 90, works pretty well for whips
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Wahlamt
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Re: new 2011 mxs whips getting lower in the turns
Arcade physics off
Steering Strenght 100
Test that, and practise
Steering Strenght 100
Test that, and practise
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Sib43
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Servatis
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Re: new 2011 mxs whips getting lower in the turns
it's pretty simple really.
arcade off. steering strength 100, max steering force close to 1000.
then at the lip of the jump, throw the bike to one side.
now the hard part is landing it
don't try any crazy stuff, like sliding out of corners.. I don't even know how you would manage to land that.
The whips work like they would IRL, same goes for scrubs.
arcade off. steering strength 100, max steering force close to 1000.
then at the lip of the jump, throw the bike to one side.
now the hard part is landing it
don't try any crazy stuff, like sliding out of corners.. I don't even know how you would manage to land that.
The whips work like they would IRL, same goes for scrubs.
MXS Garage 0.9 download here
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Everytime you post something, a stupid baby gets punched in the face. Please post, for the smart children.
MXS Cares
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Yamaha285
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Re: new 2011 mxs whips getting lower in the turns
yeah i found that having high steering strength and max force worked well also riders distribution i found being forwards would be big smooth and nasty and being back would start big but have no strength to bring it back. Also the riders forward strength plays a big part to.


