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motoholden
Posts: 200 Joined: Fri Jul 13, 2012 6:42 am
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by motoholden » Thu Aug 18, 2016 9:54 pm
What is wrong with my game? The ground looks messed up like this on every track. Also dont know what is going on with the sky. thanks
jlv
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by jlv » Fri Aug 19, 2016 3:27 am
Are you sure you have all the files for the track? Did it complain about anything missing when the track loaded?
Josh Vanderhoof
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motoholden
Posts: 200 Joined: Fri Jul 13, 2012 6:42 am
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by motoholden » Sat Aug 20, 2016 5:04 pm
yes it does this to the dirt also. tried enabling ground mipmaps or what ever but no luck
motoholden
Posts: 200 Joined: Fri Jul 13, 2012 6:42 am
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by motoholden » Sat Aug 20, 2016 6:18 pm
note that i have a Asus GTX 970 OC and a i5 6600k and 8GB of ram. as soon as i bump the ground texture resolution all the way it does this. but it goes away when i put it down to 512x512
jlv
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by jlv » Sun Aug 21, 2016 3:37 am
Do you mean it looks normal if the ground tex res is 512x512 or under?
Josh Vanderhoof
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Loganator83
Posts: 39 Joined: Sat Apr 18, 2015 6:07 am
Team: Rival Decal
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by Loganator83 » Sun Aug 21, 2016 4:43 am
jlv wrote: Do you mean it looks normal if the ground tex res is 512x512 or under?
Mine gets messed up when i change the rendering method. I think shaders direct doesnt render right, at least on 2015 js7
motoholden
Posts: 200 Joined: Fri Jul 13, 2012 6:42 am
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by motoholden » Sun Aug 21, 2016 6:03 pm
jlv wrote: Do you mean it looks normal if the ground tex res is 512x512 or under?
Yes everything goes back to normal when I put it down to 512x512
jlv
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by jlv » Mon Aug 22, 2016 1:31 am
It's a little disappointing that FBO support is still so shaky after all this time. There's very little need to go over 512x512 anyway.
Josh Vanderhoof
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.