bike glitching in replays

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Rake_314
Posts: 4
Joined: Sat Jul 01, 2023 9:34 pm
Team: Vital Designs

bike glitching in replays

Post by Rake_314 »

Ive had this problem since I got the game and asked before with no response but every time I go to get a clip my bike helmet, goggles and a bunch of track objects do this weird glitch thing and I really want to fix it
its usually worse then it is in this clip but you can still see it
https://medal.tv/games/requested/clips/ ... ODMxNzQ0LA
its not the bike model or whatever and its not the helmet bc ive tried multiple bikes and helmets and it does it with everything
jlv
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Re: bike glitching in replays

Post by jlv »

It's Z-fighting. It happens when there is a polygon directly behind another polygon and closer than the precision of the depth buffer. Ideally it'd be fixed in the model by not having close overlapped polygons. You can work around it by adding --zdepth 24 to your command line options which will increase the z buffer depth to 24 bits instead of the default 16.
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Rake_314
Posts: 4
Joined: Sat Jul 01, 2023 9:34 pm
Team: Vital Designs

Re: bike glitching in replays

Post by Rake_314 »

jlv wrote: Sat Nov 16, 2024 2:57 am It's Z-fighting. It happens when there is a polygon directly behind another polygon and closer than the precision of the depth buffer. Ideally it'd be fixed in the model by not having close overlapped polygons. You can work around it by adding --zdepth 24 to your command line options which will increase the z buffer depth to 24 bits instead of the default 16.
That worked, Thank you so much
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