Help understanding and using terrain shaders

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MotoX745
Posts: 930
Joined: Wed Aug 17, 2011 7:12 pm
Location: North Carolina

Help understanding and using terrain shaders

Post by MotoX745 »

ok ive got off on this in the wrong way apparently i got specular fixed now so it dont look like plastic but im having issues getting the detail i want like the shaders that DJ99x has made etc. and yFMX im not understanding how they can get there normals to look like a bump map and to operate as a bump and normal map if you get what im saying from both of these guys there normals also look like a bump map and everytime i try it my textures turn out really shitty and i want my textures to be good so im asking you guys if you know to help me please cuz i want this detail.
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Attempted Photographer < I try.... Shitty racer, Only good at screenshots, forever pretending to be quick at MXS.
137
Posts: 2659
Joined: Wed Jun 24, 2009 1:31 am
Team: LCQ Studios / rF

Re: Help understanding and using terrain shaders

Post by 137 »

It would be nice for a written or a video tutorial on how to do terrain shaders.
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MotoX745
Posts: 930
Joined: Wed Aug 17, 2011 7:12 pm
Location: North Carolina

Re: Help understanding and using terrain shaders

Post by MotoX745 »

yea cuz id like my tracks to be good but my normals dont come out how id like em and my specular is always way to bright
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Attempted Photographer < I try.... Shitty racer, Only good at screenshots, forever pretending to be quick at MXS.
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