CRF Blender Help
-
DaNeale64
- Posts: 50
- Joined: Sat Mar 05, 2011 8:55 pm
CRF Blender Help
I have recently started making bike skins for mx simulator so i would like to make renders for them in blender. however i downloaded DJ's honda pack but dont know how to change it from the CRF450 to the CRF250 with the yoshi pipe. please can someone explain this to me. thanks
-
vortexracingleader
- Posts: 1195
- Joined: Sat Jan 12, 2013 1:49 am
- Team: MotoRAD
Re: CRF Blender Help
you need the current blend file or obj...i suggest using google and typing ... 2013 crf450 .blend file mx simulator or if not http://www.tmfactory-racing.com/ and look under templates it should have it there 

-
DaNeale64
- Posts: 50
- Joined: Sat Mar 05, 2011 8:55 pm
Re: CRF Blender Help
i have already downloaded the crf 450 .blend file but i need to know what i need to do to get it to go from a 450 to a 250 in blender
-
vortexracingleader
- Posts: 1195
- Joined: Sat Jan 12, 2013 1:49 am
- Team: MotoRAD
Re: CRF Blender Help
you want the 2014 crf250r blend file..it hasnt been relesed..but the 2012 crf250r has been..its under CRF and Yosh on the tm factory racing website

-
DaNeale64
- Posts: 50
- Joined: Sat Mar 05, 2011 8:55 pm
Re: CRF Blender Help
i know the 2014 model hasnt been released, that is not the one i am looking for. the template i used to make my skin i downloaded from here http://forum.mxsimulator.com/viewtopic.php?f=7&t=11061 which is the 2012 honda.
this is the blender file which i have downloaded: http://forum.mxsimulator.com/viewtopic.php?f=7&t=17922
it says the first layer is the 450. Second layer is the 250F. One has a PC pipe, the other has the yosh.
what i want to know is how to delete the first layer so i have the second layer of the 250 with a yosh pipe
this is the blender file which i have downloaded: http://forum.mxsimulator.com/viewtopic.php?f=7&t=17922
it says the first layer is the 450. Second layer is the 250F. One has a PC pipe, the other has the yosh.
what i want to know is how to delete the first layer so i have the second layer of the 250 with a yosh pipe
-
Boblob801
- Posts: 3998
- Joined: Mon Nov 16, 2009 4:59 am
- Team: <3 Andy
- Location: New Zealand
- Contact:
Re: CRF Blender Help
The blend file you have is legit, its the one you want. There's three different bikes, the 450, 250 and 125 hybrid. You just need to swap scenes. See pic.


Hi
-
DaNeale64
- Posts: 50
- Joined: Sat Mar 05, 2011 8:55 pm
Re: CRF Blender Help
thank you for showing me how to get the model to open correctly, now i have run into this problem where the materials will not show up on the engine or seat. (and i have put the norm, spec and texture onto every material)
any ideas?

any ideas?

-
vortexracingleader
- Posts: 1195
- Joined: Sat Jan 12, 2013 1:49 am
- Team: MotoRAD
Re: CRF Blender Help
What i do its delete all the materials and i add my own custom reflection etc to a new materiel..all the seat and all that shows up..dont no if its the best way but its what i do

-
twistmoto
- Posts: 195
- Joined: Tue Jul 24, 2012 11:27 pm
- Team: TwistMoto Racing
- Location: Arizona
- Contact:
Re: CRF Blender Help
I know this is a few days old, but here's a few thoughts for you if you want to do good renders in blender.
First off, ditch the blender renderer and learn how to use cycles renderer. It creates much better finished products, and allows you to create much more realistic renders through the use of nodes.
I learned just about everything I know from Blender Guru. Now I know there is nothing about sim, but all of the tutorials that he creates have tons of useful info that you can apply to your model.
If your not feeling going through all of that, the problems you are having may have to do with the fact that the seat does not have a material assigned to it. To correct this go to edit mode and hit the L key and select all of the vertices. Then to to the material panel and assign these to the material you would like them to be.
Hope that helps.
First off, ditch the blender renderer and learn how to use cycles renderer. It creates much better finished products, and allows you to create much more realistic renders through the use of nodes.
I learned just about everything I know from Blender Guru. Now I know there is nothing about sim, but all of the tutorials that he creates have tons of useful info that you can apply to your model.
If your not feeling going through all of that, the problems you are having may have to do with the fact that the seat does not have a material assigned to it. To correct this go to edit mode and hit the L key and select all of the vertices. Then to to the material panel and assign these to the material you would like them to be.
Hope that helps.
-
DaNeale64
- Posts: 50
- Joined: Sat Mar 05, 2011 8:55 pm
Re: CRF Blender Help
thanks man, that helped a lot! 
