Seq file help

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bdownen323
Posts: 2949
Joined: Mon Nov 28, 2011 11:00 pm

Seq file help

Post by bdownen323 »

I made a sequence file for Loretta's that has mechanics standing at the startnig line with umbrellas and want them to disappear after a certain amount of time. Here's what the .seq file I made, called umbrella1.seq reads:
ANIM1 2 2 1280 0
0 1
PNG @2013rflorettalynns/billboard/umbrella1.png
PNG @2013rflorettalynns/billboard/umbrella0.png

umbrella1.png is the image with the mechanic holding the umbrella and umbrella0.png is a blank 128x256 canvas, which is the same dimensions as umbrella1.png

Then in the billboards file I put this in:
[727.999939 0.000000 499.152802] 9.000000 0.500000 @2013rflorettalynns/billboard/umbrella1.seq

When I go ingame to look at it nothing shows up.
jlv
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Re: Seq file help

Post by jlv »

First try using umbrella1.png as the billboard just to verify the position is where you expect.
If that works, try setting both frames to umbrella1.png to make sure you don't have a problem with the frames not matching.
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bdownen323
Posts: 2949
Joined: Mon Nov 28, 2011 11:00 pm

Re: Seq file help

Post by bdownen323 »

Alright, found the problem. When I load up the track it gives me "Depth Mistmatch reading .seq" What would that mean? I'm pretty sure I saved both frames as 128x256 png files. Any suggestions?
bdownen323
Posts: 2949
Joined: Mon Nov 28, 2011 11:00 pm

Re: Seq file help

Post by bdownen323 »

Got it. Bit depth on umbrella1.png was 32 and bit depth on umbrella0.png was 24. Let's see how this works.
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