Has anyone cracked the code on a translucent goggle lens? I've been pinging back and forth between unsatisfactory results for about an hour over here.
On the left, I've got a transparent lens via an 85% opaque diffuse map, but the transparent object kills all objects behind it. The right side has a 0% opaque diffuse with reflections only dependent on material settings. My ideal result would be a material that allows me to set a color for the lens (left) that will be semitransparent and show my beautiful eyes (right) so I can approximate a real lens. I've seen screenshots that seem to have it right, but this is an easily faked effect. Is there any way to achieve what I'm going for here?
These are my materials settings, pretty much stolen from Benji's TLD SE3. I've gotten no good results using transparency settings.
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So basically there's something weird with the game not liking a transparent diffuse, on a non-default material. To get the effect you want, use your first material/transparent setting, but make sure all materials behind the lens are the default blender material. I.E give the face, cheek pads, etc the blender default material.
Actually, the material doesn't matter but you want it to be drawn last so it won't block stuff behind it. The export script exports in alphabetic order by material, so give your goggle material a name that begins with "z" or whatever it takes to make it sort last.
Josh Vanderhoof
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jlv wrote:Actually, the material doesn't matter but you want it to be drawn last so it won't block stuff behind it. The export script exports in alphabetic order by material, so give your goggle material a name that begins with "z" or whatever it takes to make it sort last.
jlv wrote:Actually, the material doesn't matter but you want it to be drawn last so it won't block stuff behind it. The export script exports in alphabetic order by material, so give your goggle material a name that begins with "z" or whatever it takes to make it sort last.
Ash wrote: ↑Mon Mar 07, 2022 2:33 pm
I'm trying to do the same thing on blender 2.9 but the transparency option has disappeared. Someone can help me to do that ?
I'll resurrect this thread to ask the same question. I can create a translucent material if I crank the Metallic slider all the way up, but is there anything else I can do to adjust material transparency with Eevee using Blender 2.8 and newer?
If anyone out there is creating Eevee materials in new Blender I would love some general insight or rules of thumb. Is it normal that I have to use these really tiny values to avoid "the shine?"
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